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Home » Renegade Discussions » Mod Forum » Suggestion: infinite clips for infantry
Suggestion: infinite clips for infantry [message #83742] Tue, 27 April 2004 08:08 Go to previous messageGo to next message
Homey is currently offline  Homey
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General (1 Star)
Snipers would never have to go back, I don't see why people don't like the pistol, 4 shots to the head on basic infantry and they're dead..

Homey
Suggestion: infinite clips for infantry [message #83743] Tue, 27 April 2004 08:09 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Commander
You don't have to roll your little internet eyes at me, thanks. Especially since I wasn't actually suggesting removing the 1000 credit characters, just that perhaps they didn't need to be there in the first place. It's not like you could change something like that at this stage in the game's life, at least not without everyone complaining.
Suggestion: infinite clips for infantry [message #83746] Tue, 27 April 2004 08:36 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
m1a1_abrams

You don't have to roll your little internet eyes at me, thanks. Especially since I wasn't actually suggesting removing the 1000 credit characters, just that perhaps they didn't need to be there in the first place. It's not like you could change something like that at this stage in the game's life, at least not without everyone complaining.

No, but that's what you were basically saying, if I buy a 1000 character (non-sniper), it should be anti-vehicle. If my team loses WF, now what can we defend against tanks if infantry does "too much damage" to tanks and has been edit to do less? Game wouldn't be fun...

I was being sarcastic and just proving a point... Confused Razz


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Suggestion: infinite clips for infantry [message #83748] Tue, 27 April 2004 08:43 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

I think there would be some serious balance issues if infantry were given infinite ammo. Right now only certain characters can kill a building by themselves, but if infinite ammo became a factor, pretty much everything except those characters using bullet weapons would be able to take out buildings, which is almost every character. This would especially make maps without base defenses a real pain in the ass.

As has been stated already, I think it would make pointwhoring and camping even worse. I can think of a few places in particular that would be pretty bad: Tunnels on Field and Under, and anywhere on Mesa :rolleyes:, but really every map has abusable spots for infantry to cap buildings from relative safety, and I have a feeling that if you gave them infinite ammo with the current balance and damage structure of the game that few people would find a reason to get vehicles except for some extra armor or a quick ride. So unless you plan on nerfing the infantry weapons somewhat as well, I have to say that infinite ammo is probably a bad call.


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Suggestion: infinite clips for infantry [message #83762] Tue, 27 April 2004 10:24 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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If you can't shoot 'em, beat 'em up and stab in the back.
Suggestion: infinite clips for infantry [message #83783] Tue, 27 April 2004 12:35 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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SeaMan

If you can't shoot 'em, beat 'em up and stab in the back.

Yeah, Renegade needs a melee attack... Very Happy Smile


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Suggestion: infinite clips for infantry [message #83797] Tue, 27 April 2004 13:45 Go to previous messageGo to next message
U927 is currently offline  U927
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Deathgod

I think there would be some serious balance issues if infantry were given infinite ammo. Right now only certain characters can kill a building by themselves, but if infinite ammo became a factor, pretty much everything except those characters using bullet weapons would be able to take out buildings, which is almost every character. This would especially make maps without base defenses a real pain in the ass.


Which is why I suggest that only basic infantry get unlimited ammo, and only one of those basic infantry can actually hurt an MCT: the Engineer.


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Suggestion: infinite clips for infantry [message #83880] Tue, 27 April 2004 20:32 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

Yes, someone needs to get to work on a melee attack. Cloakers would be the baddest mofos ever, then. Very Happy

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Suggestion: infinite clips for infantry [message #85693] Wed, 05 May 2004 17:46 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
Umbral_DelaFlare

Which is why I suggest that only basic infantry get unlimited ammo, and only one of those basic infantry can actually hurt an MCT: the Engineer.


Not true, I have done plenty of damage to a MCT with a Granader and a flame thrower...


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Suggestion: infinite clips for infantry [message #85701] Wed, 05 May 2004 18:00 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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Commander
Grenadier damage isn't increased at the MCT. And flamethrowers don't exactly devastate a building
Suggestion: infinite clips for infantry [message #85710] Wed, 05 May 2004 18:42 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
Leaveing only 2 squares left before you run out of ammo is a fair amount of damage. Use that and your C4 and you can destroy a building in 30 seconds asuming no one gets in your way.

And what do you mean grenadier damage isn't increased at the MCT?

I do alot more damage hitting the MCT then I do the floor or the walls...


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Suggestion: infinite clips for infantry [message #85728] Wed, 05 May 2004 21:07 Go to previous message
Deathgod is currently offline  Deathgod
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Colonel

No, you don't. Grenadiers and rocket soldiers do more damage shooting the walls than the MCT. Same with tanks, except the flamer, because the splash damage from the explosive warheads doesn't affect the MCT. If it did you'd be able to damage the MCT from the outside with tanks and explosive weapons, which would be some seriously broke ass shit.

Go look at http://www.fudonline.com at the character page, you can see. We've discussed this and proven it many times over.

Also, a Flamethrower can only do 90% damage to a building, max. His c4 will do 40%, then all 5 clips of ammo do another 50%. Flamethrowers can't kill buildings by themselves. It would also take you far longer than 30 seconds to accomplish that, 59.3 seconds roughly at the soonest. Grenadiers also can't damage a building that much in 30 seconds.


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