Suggestion: infinite clips for infantry [message #83742] |
Tue, 27 April 2004 08:08 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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Snipers would never have to go back, I don't see why people don't like the pistol, 4 shots to the head on basic infantry and they're dead..
Homey
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Suggestion: infinite clips for infantry [message #83748] |
Tue, 27 April 2004 08:43 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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Colonel |
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I think there would be some serious balance issues if infantry were given infinite ammo. Right now only certain characters can kill a building by themselves, but if infinite ammo became a factor, pretty much everything except those characters using bullet weapons would be able to take out buildings, which is almost every character. This would especially make maps without base defenses a real pain in the ass.
As has been stated already, I think it would make pointwhoring and camping even worse. I can think of a few places in particular that would be pretty bad: Tunnels on Field and Under, and anywhere on Mesa :rolleyes:, but really every map has abusable spots for infantry to cap buildings from relative safety, and I have a feeling that if you gave them infinite ammo with the current balance and damage structure of the game that few people would find a reason to get vehicles except for some extra armor or a quick ride. So unless you plan on nerfing the infantry weapons somewhat as well, I have to say that infinite ammo is probably a bad call.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
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Suggestion: infinite clips for infantry [message #83797] |
Tue, 27 April 2004 13:45 |
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U927
Messages: 709 Registered: February 2003 Location: Ft. Lauderdale, FL
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Colonel |
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Deathgod | I think there would be some serious balance issues if infantry were given infinite ammo. Right now only certain characters can kill a building by themselves, but if infinite ammo became a factor, pretty much everything except those characters using bullet weapons would be able to take out buildings, which is almost every character. This would especially make maps without base defenses a real pain in the ass.
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Which is why I suggest that only basic infantry get unlimited ammo, and only one of those basic infantry can actually hurt an MCT: the Engineer.
We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle
8-Bit Theatre. The power of evil compels you!
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Suggestion: infinite clips for infantry [message #85693] |
Wed, 05 May 2004 17:46 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Umbral_DelaFlare | Which is why I suggest that only basic infantry get unlimited ammo, and only one of those basic infantry can actually hurt an MCT: the Engineer.
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Not true, I have done plenty of damage to a MCT with a Granader and a flame thrower...
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Suggestion: infinite clips for infantry [message #85710] |
Wed, 05 May 2004 18:42 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Leaveing only 2 squares left before you run out of ammo is a fair amount of damage. Use that and your C4 and you can destroy a building in 30 seconds asuming no one gets in your way.
And what do you mean grenadier damage isn't increased at the MCT?
I do alot more damage hitting the MCT then I do the floor or the walls...
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Suggestion: infinite clips for infantry [message #85728] |
Wed, 05 May 2004 21:07 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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Colonel |
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No, you don't. Grenadiers and rocket soldiers do more damage shooting the walls than the MCT. Same with tanks, except the flamer, because the splash damage from the explosive warheads doesn't affect the MCT. If it did you'd be able to damage the MCT from the outside with tanks and explosive weapons, which would be some seriously broke ass shit.
Go look at http://www.fudonline.com at the character page, you can see. We've discussed this and proven it many times over.
Also, a Flamethrower can only do 90% damage to a building, max. His c4 will do 40%, then all 5 clips of ammo do another 50%. Flamethrowers can't kill buildings by themselves. It would also take you far longer than 30 seconds to accomplish that, 59.3 seconds roughly at the soonest. Grenadiers also can't damage a building that much in 30 seconds.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
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