Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » JFW_Follow_waypath - possible to delay?
JFW_Follow_waypath - possible to delay? [message #85304] Mon, 03 May 2004 16:31 Go to next message
TnTANDY is currently offline  TnTANDY
Messages: 130
Registered: April 2004
Location: UK
Karma: 0
Recruit
Is it possible to have the JFW_Follow_waypath script delay a short while instead of the vehicle following the waypath almost instantly at the begining of a map??
Is there a solution to this?

Thanks.

Andy Smile
JFW_Follow_waypath - possible to delay? [message #85308] Mon, 03 May 2004 17:12 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
You could try spawning the vehicle through a cinematic and do this:

-0 Create_Object, 0, "spawnbones", 0, 0, 0, 0 (or whatever)
-0 Create_Real_Object, 1, "GDI_Humvee", 0, "box01" (or whatever)
-600 Attach_Script, 1, "JFW_Follow_WayPath", "145465465", "1.00" (or whatever)

-1000 Destroy_Object, 0


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
JFW_Follow_waypath - possible to delay? [message #85313] Mon, 03 May 2004 17:32 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Why would you want to delay it?
JFW_Follow_waypath - possible to delay? [message #85315] Mon, 03 May 2004 17:39 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

What you can do is use the new script SCUD_Custom_Follow_Waypath from 1.7 plus JFW_Timer_Custom to send the custom after whatever delay you want.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
JFW_Follow_waypath - possible to delay? [message #85362] Mon, 03 May 2004 23:03 Go to previous messageGo to next message
TnTANDY is currently offline  TnTANDY
Messages: 130
Registered: April 2004
Location: UK
Karma: 0
Recruit
icedog90

Why would you want to delay it?

Racing Conversion. Exclamation Smile

jonwil

What you can do is use the new script SCUD_Custom_Follow_Waypath from 1.7 plus JFW_Timer_Custom to send the custom after whatever delay you want.

I think I will wait, sounds simpler Laughing
When will 1.7 be ready for downloading Question
JFW_Follow_waypath - possible to delay? [message #85363] Mon, 03 May 2004 23:05 Go to previous message
TnTANDY is currently offline  TnTANDY
Messages: 130
Registered: April 2004
Location: UK
Karma: 0
Recruit
bigwig992

You could try spawning the vehicle through a cinematic and do this:

-0 Create_Object, 0, "spawnbones", 0, 0, 0, 0 (or whatever)
-0 Create_Real_Object, 1, "GDI_Humvee", 0, "box01" (or whatever)
-600 Attach_Script, 1, "JFW_Follow_WayPath", "145465465", "1.00" (or whatever)

-1000 Destroy_Object, 0


Not that this isn't a good idea, just I have no idea how to do cinematics Cool
Thx for taking your time to put your idea forward Smile
Previous Topic: C&C Commando : Nod Turret
Next Topic: Im Back
Goto Forum:
  


Current Time: Tue Nov 12 19:57:17 MST 2024

Total time taken to generate the page: 0.00704 seconds