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JFW_Follow_waypath - possible to delay? [message #85308] |
Mon, 03 May 2004 17:12 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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You could try spawning the vehicle through a cinematic and do this:
-0 Create_Object, 0, "spawnbones", 0, 0, 0, 0 (or whatever)
-0 Create_Real_Object, 1, "GDI_Humvee", 0, "box01" (or whatever)
-600 Attach_Script, 1, "JFW_Follow_WayPath", "145465465", "1.00" (or whatever)
-1000 Destroy_Object, 0
-The ONLY Renegade fan to pee off a school.
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JFW_Follow_waypath - possible to delay? [message #85315] |
Mon, 03 May 2004 17:39 |
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What you can do is use the new script SCUD_Custom_Follow_Waypath from 1.7 plus JFW_Timer_Custom to send the custom after whatever delay you want.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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JFW_Follow_waypath - possible to delay? [message #85363] |
Mon, 03 May 2004 23:05 |
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TnTANDY
Messages: 130 Registered: April 2004 Location: UK
Karma: 0
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Recruit |
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bigwig992 | You could try spawning the vehicle through a cinematic and do this:
-0 Create_Object, 0, "spawnbones", 0, 0, 0, 0 (or whatever)
-0 Create_Real_Object, 1, "GDI_Humvee", 0, "box01" (or whatever)
-600 Attach_Script, 1, "JFW_Follow_WayPath", "145465465", "1.00" (or whatever)
-1000 Destroy_Object, 0
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Not that this isn't a good idea, just I have no idea how to do cinematics
Thx for taking your time to put your idea forward
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