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C&C Commando : Nod Turret [message #85236] |
Mon, 03 May 2004 13:18 |
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Genocide
Messages: 222 Registered: October 2003
Karma: 0
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Recruit |
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Hehe thanks i take that as a compliment..i only did the rust in Photoshop, the rest is natural.
The metal on the turret is also real apart from changed colours.
Seaman, that a bigass picture.
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C&C Commando : Nod Turret [message #85292] |
Mon, 03 May 2004 15:47 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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wow, Looks very nice.
Quote: |
Quote from IRC
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C&C Commando : Nod Turret [message #85376] |
Tue, 04 May 2004 00:28 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
Karma: 0
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Recruit |
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yeah, great job, but those 2 holes lok weird, but i'm sure i won't notice them, coz i'll kill them 1st hehe.
Can't wait to see your tib ref, i want it to belike the one you see ingame, so it looks real, with the 2 open vats of liquid tib hehe.
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C&C Commando : Nod Turret [message #85394] |
Tue, 04 May 2004 03:46 |
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Deafwasp
Messages: 555 Registered: February 2003
Karma: 0
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Colonel |
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You my freind (htmlgod) are an asshole.
And the damage in the base being the same depth, thats not that retarded, if you know how things are made, and a LOT of turrets have the ports on the top of them, it's kinda hard to get in through the barrel.
The only thing I have to say you can improve this on is the red metal part of the skin, it just appears kinda large and blurred, and I don't think it looks right as a solid chunk, give it some more renegade turret type details, look at the skin from that.
And why the hell do you guys keep making ladders/bars so damned thick?
I like it though, a littlle work left.
EDIT: How does a turret like that get scratches on the top?
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C&C Commando : Nod Turret [message #85397] |
Tue, 04 May 2004 04:09 |
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Genocide
Messages: 222 Registered: October 2003
Karma: 0
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Recruit |
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Its offical, htmlgod is retarded.
Thanks deafwasp for actually giving good ole critisism, yeah in the picture posted by seaman you can see how the detail is lowered, i have a 700X700 .tga file but i had to compress to 512X512 DDS.
About the seams, ill fix them up a little bit..its not exactly easy when making the uvmaps for the type of shape that it is.
Its from Tiberian Dawn, the only simalarity it is suppose to have is the turrets shape.
Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
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C&C Commando : Nod Turret [message #85442] |
Tue, 04 May 2004 13:22 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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SeaMan |
icedog90 | How many polygons is it?
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970.
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That's kind of a lot for a turret, including for how it looks.
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C&C Commando : Nod Turret [message #85467] |
Tue, 04 May 2004 15:18 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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icedog90 |
SeaMan |
icedog90 | How many polygons is it?
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970.
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That's kind of a lot for a turret, including for how it looks.
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Thats is a bit much. the original is about 600-650. Maybe you didnt hollow out the insides of the base or something. Eitherway its barable.
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C&C Commando : Nod Turret [message #85491] |
Tue, 04 May 2004 17:46 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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I bet a lot of polys went in to those cracks in the base. Could you take those out, check the poly count, and then post a picture with a flush base? Might not look all that bad and could save a lot of polys.
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