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C&C Mutation Preview [message #85207] |
Mon, 03 May 2004 10:09 |
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NeoSaber
Messages: 336 Registered: February 2003
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Titan1x77 | Those meteors are a very nice touch.
how did you do it?
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A combination of a couple scripts, one of which I wrote myself. The meteors are an animation setup as a cinematic object. It has the script SUR_Timed_Death on it to destroy the object at the moment it reaches the ground, triggering its KilledExplosion (which uses a custom explosion model).
To get them to appear to begin with I wrote a script, Neo_CreateObject_RandomTimer (couldn't find one that did what I needed), and attached it to a temp version of a Daves Arrow. The script creates a preset, in this case the meteor, at the Daves Arrow's location at random times (between the Min and Max parameters on the script). The animation is setup so 0,0,0 on it (the Daves Arrow location) is actually the point of impact.
I also extracted the meteor falling and impact sounds from Tiberian Sun. They are a little quiet, but if someone is near the point of impact, they should be able to hear the meteor falling.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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C&C Mutation Preview
By: NeoSaber on Thu, 29 April 2004 16:56
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C&C Mutation Preview
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C&C Mutation Preview
By: NeoSaber on Thu, 29 April 2004 17:17
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C&C Mutation Preview
By: Try_lee on Thu, 29 April 2004 18:39
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C&C Mutation Preview
By: icedog90 on Thu, 29 April 2004 21:21
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C&C Mutation Preview
By: Blazer on Fri, 30 April 2004 02:35
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C&C Mutation Preview
By: gendres on Fri, 30 April 2004 06:32
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C&C Mutation Preview
By: NeoSaber on Fri, 30 April 2004 10:38
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C&C Mutation Preview
By: Sanada78 on Fri, 30 April 2004 11:32
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C&C Mutation Preview
By: NeoSaber on Fri, 30 April 2004 12:14
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C&C Mutation Preview
By: TnTANDY on Sat, 01 May 2004 18:19
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C&C Mutation Preview
By: Aimbots on Mon, 03 May 2004 05:23
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C&C Mutation Preview
By: ToXiC on Tue, 04 May 2004 00:40
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