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Walljumps & etc. [message #84808] Sat, 01 May 2004 20:25 Go to next message
Protoberance is currently offline  Protoberance
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Registered: April 2003
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Atm it`s possible to jump over walls when you have 2 players in under a second. This is very unfair in maps like Field if you jump over the wall @ gdi tib ref. With the same procedure you can also jump onto the refinery and plant your beacon there. It should be very easy to fix this "bug"
Walljumps & etc. [message #84861] Sun, 02 May 2004 00:44 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
Messages: 504
Registered: February 2003
Location: The House of B
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Colonel

You don't even need a person to help you jump into the Nod refinery, is that a bug or is that OK? What about tunnel beaconing? What about the infinite ammo for snipers by the waterfall?

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Walljumps & etc. [message #84926] Sun, 02 May 2004 07:19 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
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General (1 Star)
Its very hard to ref hop as GDI on field unless the sfps is under 30. Its almost like ob walking for sfps

Homey
Walljumps & etc. [message #84927] Sun, 02 May 2004 07:20 Go to previous messageGo to next message
Protoberance is currently offline  Protoberance
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The bug is simply a too low placed invisible border that normaly prevents jumping over walls or buildings to places which you are not supposed to reach this way. If this border is placed higher this kind of walljump wont be possible to do any more.
I tried to jump into the nod tib ref in single player. There it doesnt work so i think its the fault of lag.
Walljumps & etc. [message #84942] Sun, 02 May 2004 10:07 Go to previous messageGo to next message
Homey is currently offline  Homey
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Its the fault of sfps, I can only do it in my own server if my fps is sub 30. Taking away nods ability to ref hop is gay since gdi can still sacrifice or obwalk..

Homey
Walljumps & etc. [message #84946] Sun, 02 May 2004 10:30 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

Its allowed on our servers to jump over walls with infantry, but not with tanks.

[zunnie]


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Walljumps & etc. [message #84978] Sun, 02 May 2004 13:50 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
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Commander
You could just mine the back entrance to the refinery, or the rocks, or the whole tunnel. Walljumping with infantry isn't that much of a problem, except in clan games, because its not often in AOW that you find someone willing to sacrifice their life so that you can get 500 points or so. Besides, its only a problem that exists on like one or two maps.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Walljumps & etc. [message #84984] Sun, 02 May 2004 14:32 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

If they're going to fix that they should fix the ability of people to teamjump onto the top of buildings on the non-flying maps as well.

WOL: priestofb
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Walljumps & etc. [message #85008] Sun, 02 May 2004 16:10 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Registered: September 2003
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In clangames it is also allowed our servers that is.
Lol i dont see why it shouldnt be.
Its just a nice trick and its easy to protect yourself from it.

Next thing will be: "Your not allowed to harvwalk"
LOL!

[zunnie]


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Walljumps & etc. [message #85023] Sun, 02 May 2004 16:52 Go to previous message
Deathgod is currently offline  Deathgod
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Colonel

I agree, and we allow it. I'm pointing out if they're going to fix one that they should be fair and fix them all. I don't care either way as our servers aren't going to be running it.

WOL: priestofb
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