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C&C Commando: SAM Site tests successful! [message #84395] Fri, 30 April 2004 11:43 Go to next message
Deactivated is currently offline  Deactivated
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I have successfully reimplemented Tiberian Dawn-style Surface-to-Air Missile Sites. Smile

http://www.cannis.net/commando/images/c4/screen/sam_01.jpg

They pop up when you fly near them and go underground after it has destroyed the target.

No additional scripting needed Smile

http://www.cannis.net/commando/images/c4/screen/sam_02.jpg
C&C Commando: SAM Site tests successful! [message #84397] Fri, 30 April 2004 11:56 Go to previous messageGo to next message
smwScott is currently offline  smwScott
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Sounds cool, but from the screenshot it looks as if the SAM is really just invisible. Does it really go under ground or is it always in the same place as far as hit and collision detection goes, with a little animation that pops up?

-smwScott

47% of all statistics are made up on the spot.
C&C Commando: SAM Site tests successful! [message #84399] Fri, 30 April 2004 11:58 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
I dont think that matters. Here is a question though, can you walk over them when they ain't popped up?
C&C Commando: SAM Site tests successful! [message #84402] Fri, 30 April 2004 12:02 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Deafwasp

I dont think that matters. Here is a question though, can you walk over them when they ain't popped up?


No.
C&C Commando: SAM Site tests successful! [message #84428] Fri, 30 April 2004 13:40 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Whats the use of an underground structure, that cannot be walked or driver over, and people can still hit and damage the invisible SAM that is actually invis aboveground Sad
C&C Commando: SAM Site tests successful! [message #84429] Fri, 30 April 2004 13:51 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Blazer

Whats the use of an underground structure, that cannot be walked or driver over, and people can still hit and damage the invisible SAM that is actually invis aboveground Sad


No, you got it wrong.
When it's underground, it is very hard to destroy it.
When it exposes its turret (pops up from underground bunker) to fire the missiles, it becomes vulnerable.

In Tiberian Dawn, if you didn't have Commando, you would have to send aircraft flying over it and then destroy it by attacking it with ground troops when it has exposed itself.
C&C Commando: SAM Site tests successful! [message #84433] Fri, 30 April 2004 14:09 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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In Tiberian Dawn, any unit could eventually destroy a SAM site. I frequently used groups of grenadiers to do it.

C&C Commando: SAM Site tests successful! [message #84439] Fri, 30 April 2004 14:19 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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PiMuRho

In Tiberian Dawn, any unit could eventually destroy a SAM site. I frequently used groups of grenadiers to do it.


I never said that the SAM is totally immune to damage.
C&C Commando: SAM Site tests successful! [message #84441] Fri, 30 April 2004 14:35 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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It would be bad form to drive over an underground structure anyway, because if an arcraft zoomed by then the missile launcher would pop up and smash in to a person or tank or something.

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C&C Commando: SAM Site tests successful! [message #84449] Fri, 30 April 2004 15:30 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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i think its good that you cant walk over it and driver over it... that keeps you from getting stuck if it suddenly pops up

anyway good work Smile is there any chance that the way to do it will be given to the public?


I Believe In Power, Wisdom And Courage
C&C Commando: SAM Site tests successful! [message #84450] Fri, 30 April 2004 15:32 Go to previous messageGo to next message
IRON FART
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Is it classified as a vehicle or structure?

There must be some way to be able to drive over it.


http://www.baclan.org/albums/album05/dasmodell.jpg
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C&C Commando: SAM Site tests successful! [message #84451] Fri, 30 April 2004 15:33 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Cebt

is there any chance that the way to do it will be given to the public?


JonWil is working on a SAM Site script.
C&C Commando: SAM Site tests successful! [message #84452] Fri, 30 April 2004 15:37 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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IRON-FART

Is it classified as a vehicle or structure?


Vehicle.
C&C Commando: SAM Site tests successful! [message #84453] Fri, 30 April 2004 15:38 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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IRON-FART

Is it classified as a vehicle or structure?

There must be some way to be able to drive over it.


from what i know all those kinds of turrets are classified as vehicles... its only the big base defenses that are structure...

and it sounds good that its gonna be public Smile


I Believe In Power, Wisdom And Courage
C&C Commando: SAM Site tests successful! [message #84471] Fri, 30 April 2004 16:29 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Commander
I like the reticle in the style of the Tiberian Dawn attack cursor.
C&C Commando: SAM Site tests successful! [message #84478] Fri, 30 April 2004 17:06 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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If you use JFW_Base_Defence_Aircraft_Only_Animated_Secondary (comming in 1.7) along with the b_samsite-up.gmax from the buildings.zip on the westwood FTP, you get (hopefully) fully working popup sam sites with everything in place.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
C&C Commando: SAM Site tests successful! [message #84490] Fri, 30 April 2004 18:03 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Even though nobody asked this, the reason why you can't walk or drive over the SAM Site is because of the world box that covers the whole SAM Site, including the height that the SAM Site pops out to.

SeaMan, I've been trying to contact you on AIM, could you sign on some day? :rolleyes:
C&C Commando: SAM Site tests successful! [message #84506] Fri, 30 April 2004 19:45 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Seaman, how are you implementing this?

My way works great (just tested it)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
C&C Commando: SAM Site tests successful! [message #84535] Fri, 30 April 2004 22:08 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Colonel

*hides thread from ACK*

WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
C&C Commando: SAM Site tests successful! [message #84576] Sat, 01 May 2004 02:08 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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icedog90

SeaMan, I've been trying to contact you on AIM, could you sign on some day? :rolleyes:


I have been online for the for most of the day on yesterday and I didn't see you online.
C&C Commando: SAM Site tests successful! [message #84578] Sat, 01 May 2004 02:19 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Colonel
Maybe just put a small fence around it. that would solve people colliding with invisible objects.

http://www.freeflow-solutions.com/sigs/ffsig.gif
C&C Commando: SAM Site tests successful! [message #84579] Sat, 01 May 2004 02:20 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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jonwil

Seaman, how are you implementing this?

My way works great (just tested it)


Simply, it employs the unused SAM Site logic.

As I said on other thread, the game is hardcoded to look up for certain animations for the SAM Site.

It attacks only flying vehicles. Infantry and ground vehicles are ignored.
It fires a salvo of missiles and then returns underground to reload and then pops up again to fire.
The reload/burst value must match the animation length, otherwise errors occur and the SAM starts shooting from inside the bunker.
C&C Commando: SAM Site tests successful! [message #84609] Sat, 01 May 2004 05:43 Go to previous messageGo to next message
TnTANDY is currently offline  TnTANDY
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Madtone

Maybe just put a small fence around it. that would solve people colliding with invisible objects.

Cool, got my vote Cool
C&C Commando: SAM Site tests successful! [message #84735] Sat, 01 May 2004 16:34 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Yeah, maybe some sandbags with a little barbed wire. Smile
C&C Commando: SAM Site tests successful! [message #84744] Sat, 01 May 2004 17:02 Go to previous messageGo to previous message
icedog90 is currently offline  icedog90
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Me and jonwil have brainstormed and I tested to find if you can animate world boxes to move, it is 100% impossible in my knowledge to animate them to move. Making them move is a big hassle as making the SAM behave more like a vehicle, and also, n00bs would stand on top of it to keep the SAM from popping out.

SeaMan

I have been online for the for most of the day on yesterday and I didn't see you online.


What time zone are you? Maybe we both have way different time zones. I'm Pacific Time Zone, GMT-08:00.
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