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C&C Commando: SAM Site tests successful! [message #84397] |
Fri, 30 April 2004 11:56 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Sounds cool, but from the screenshot it looks as if the SAM is really just invisible. Does it really go under ground or is it always in the same place as far as hit and collision detection goes, with a little animation that pops up?
-smwScott
47% of all statistics are made up on the spot.
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C&C Commando: SAM Site tests successful! [message #84439] |
Fri, 30 April 2004 14:19 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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PiMuRho | In Tiberian Dawn, any unit could eventually destroy a SAM site. I frequently used groups of grenadiers to do it.
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I never said that the SAM is totally immune to damage.
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C&C Commando: SAM Site tests successful! [message #84441] |
Fri, 30 April 2004 14:35 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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It would be bad form to drive over an underground structure anyway, because if an arcraft zoomed by then the missile launcher would pop up and smash in to a person or tank or something.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
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The Liberal Media At Work
An objective look at media partisanship
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C&C Commando: SAM Site tests successful! [message #84449] |
Fri, 30 April 2004 15:30 |
Cebt
Messages: 167 Registered: February 2003 Location: Denmark
Karma: 0
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i think its good that you cant walk over it and driver over it... that keeps you from getting stuck if it suddenly pops up
anyway good work is there any chance that the way to do it will be given to the public?
I Believe In Power, Wisdom And Courage
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C&C Commando: SAM Site tests successful! [message #84450] |
Fri, 30 April 2004 15:32 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Is it classified as a vehicle or structure?
There must be some way to be able to drive over it.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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C&C Commando: SAM Site tests successful! [message #84453] |
Fri, 30 April 2004 15:38 |
Cebt
Messages: 167 Registered: February 2003 Location: Denmark
Karma: 0
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IRON-FART | Is it classified as a vehicle or structure?
There must be some way to be able to drive over it.
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from what i know all those kinds of turrets are classified as vehicles... its only the big base defenses that are structure...
and it sounds good that its gonna be public
I Believe In Power, Wisdom And Courage
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C&C Commando: SAM Site tests successful! [message #84478] |
Fri, 30 April 2004 17:06 |
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If you use JFW_Base_Defence_Aircraft_Only_Animated_Secondary (comming in 1.7) along with the b_samsite-up.gmax from the buildings.zip on the westwood FTP, you get (hopefully) fully working popup sam sites with everything in place.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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C&C Commando: SAM Site tests successful! [message #84490] |
Fri, 30 April 2004 18:03 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Even though nobody asked this, the reason why you can't walk or drive over the SAM Site is because of the world box that covers the whole SAM Site, including the height that the SAM Site pops out to.
SeaMan, I've been trying to contact you on AIM, could you sign on some day? :rolleyes:
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C&C Commando: SAM Site tests successful! [message #84506] |
Fri, 30 April 2004 19:45 |
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Seaman, how are you implementing this?
My way works great (just tested it)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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C&C Commando: SAM Site tests successful! [message #84576] |
Sat, 01 May 2004 02:08 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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icedog90 | SeaMan, I've been trying to contact you on AIM, could you sign on some day? :rolleyes:
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I have been online for the for most of the day on yesterday and I didn't see you online.
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C&C Commando: SAM Site tests successful! [message #84579] |
Sat, 01 May 2004 02:20 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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jonwil | Seaman, how are you implementing this?
My way works great (just tested it)
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Simply, it employs the unused SAM Site logic.
As I said on other thread, the game is hardcoded to look up for certain animations for the SAM Site.
It attacks only flying vehicles. Infantry and ground vehicles are ignored.
It fires a salvo of missiles and then returns underground to reload and then pops up again to fire.
The reload/burst value must match the animation length, otherwise errors occur and the SAM starts shooting from inside the bunker.
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C&C Commando: SAM Site tests successful! [message #84744] |
Sat, 01 May 2004 17:02 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Me and jonwil have brainstormed and I tested to find if you can animate world boxes to move, it is 100% impossible in my knowledge to animate them to move. Making them move is a big hassle as making the SAM behave more like a vehicle, and also, n00bs would stand on top of it to keep the SAM from popping out.
SeaMan | I have been online for the for most of the day on yesterday and I didn't see you online.
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What time zone are you? Maybe we both have way different time zones. I'm Pacific Time Zone, GMT-08:00.
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