Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » Game improvement: Enable rocketeers' missiles to home in?
Game improvement: Enable rocketeers' missiles to home in? [message #84298] Thu, 29 April 2004 21:04 Go to previous messageGo to next message
kadoosh is currently offline  kadoosh
Messages: 90
Registered: April 2004
Karma: 0
Recruit
out of all i have read warranto's suggestion sounds the best. Forces people to make the decision of dumbfire rockets or homing rockets.
Game improvement: Enable rocketeers' missiles to home in? [message #84299] Thu, 29 April 2004 21:07 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
Messages: 504
Registered: February 2003
Location: The House of B
Karma: 0
Colonel

LCG is more accurate than rockets? Since when? Razz

I think what you mean is they hit faster, not necessarily more often. Having a nearly-instant hit instead of one that travels is a big advantage, to be sure.

I think if you're going to make one rocketeer have homing rockets, they really all should. As it is right now the only reason to buy a GDI rocket officer is if you can't afford a Gunner. That small ROF/damage/health increase is a big difference between the two, in practice.

I think making the homing rockets on alt-fire would be a good idea; someone mentioned that in one of these threads but I don't feel like looking through to find it. That way the rockets will still be useful against infantry and vehicles alike.


WOL: priestofb
FUD Online for Renegade character details

The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
Game improvement: Enable rocketeers' missiles to home in? [message #84306] Thu, 29 April 2004 22:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Rockets aren't meant to be useful against soldiers. They're supposed to be almost ineffective against them for balance purposes. They're great against tanks, but shit against infantry.
Game improvement: Enable rocketeers' missiles to home in? [message #84307] Thu, 29 April 2004 22:24 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
Messages: 504
Registered: February 2003
Location: The House of B
Karma: 0
Colonel

You know, last time I checked on it, if you fire a rocket and hit someone, they die from it. In C&C they weren't good vs. infantry due to the accuracy issue, which is largely negated in Ren since you control it. Thus, they can be accurate and effective vs. infantry.

WOL: priestofb
FUD Online for Renegade character details

The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
Game improvement: Enable rocketeers' missiles to home in? [message #84308] Thu, 29 April 2004 22:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Obviously; I was talking about C&C, not Renegade.

They don't HAVE to be effective versus infantry in Renegade, it's a simple matter of getting rid of that stupid rocket launcher clip idea (What kind of rocket launcher has fucking MAGAZINES??) and replacing it with a single shot rocket launcher that does more damage, but doesn't have a bunch of explosive damage in the area around where it detonates.

Of course, you could always give Gunner the "clip launcher" with six missiles, with them doing less damage per shot, but more in a consecutive volley of missiles.

Either way, my point is that rocket soldiers shouldn't be effective against infantry to begin with. If they hit in the body, sure... Like in C&C where hitting a soldier directly will nearly kill him.
Game improvement: Enable rocketeers' missiles to home in? [message #84311] Thu, 29 April 2004 23:05 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
Messages: 504
Registered: February 2003
Location: The House of B
Karma: 0
Colonel

And my point is that they aren't as it is now, but the fact that you get to aim the rockets rather than the game making them hit close to the target is what makes the difference. It's a matter of the difference between an RTS and FPS engine more than it is a difference between what the rockets themselves do. If you splash people with rockets in Ren you get the same effect.

If you do change it though, giving Gunner the old launcher would probably be a good idea, so that he can still own up on everything with no restrictions. Differentiating the characters' rockets would be a decent way to force people to use the lower-class ones.


WOL: priestofb
FUD Online for Renegade character details

The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
Game improvement: Enable rocketeers' missiles to home in? [message #84408] Fri, 30 April 2004 12:15 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Deathgod

LCG is more accurate than rockets? Since when? Razz

I think what you mean is they hit faster, not necessarily more often. Having a nearly-instant hit instead of one that travels is a big advantage, to be sure.



Bah, so I used it in the wrong context. The fact that it travels faster still makes the overall accuracy-when-fireing higher though Razz

A possible solution to tracking infantry would be to give the rocket a degree of error with it's tracking ability. This way it could still be able to hit Armoured vehicles due to their size, but making it more difficult to hit infantry. Of course, it would be so you'd need to keep the target in your sights for it to maintain it's track.
Game improvement: Enable rocketeers' missiles to home in? [message #84413] Fri, 30 April 2004 12:27 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Not possible, they're fire and forget missiles, not optically guided ones.
Previous Topic: Actual Sniper Maps
Next Topic: here are a few bugs
Goto Forum:
  


Current Time: Thu Nov 21 06:28:10 MST 2024

Total time taken to generate the page: 0.01475 seconds