Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Need help with cutting the terrain for structures.
Need help with cutting the terrain for structures. [message #84305] Thu, 29 April 2004 21:40 Go to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
I started on an island type level for Renegade, it's nearly done in Gmax, and I got stumped by a problem... I can't figure out a good and easy way to cut the terrain around structures besides just making the shape of the structures seperately, and then boolean them. I've been stuck on this for a few weeks now, and I'm afraid I might just forget about this level. Any suggestions would be nice. Here's a sample image of what I'm trying to do:

http://www.n00bstories.com/image.fetch.php?id=1011827482
Need help with cutting the terrain for structures. [message #84309] Thu, 29 April 2004 22:34 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
ok this is a little complicated to explain. The thing is I dont think I might be explaining the Right thing here. So baer with me. :oops:

1) Ok First Thing is First. Merge your map with your buildings Preset. Flying or non-flying set. Select one of the whole bases nod or Gdi. Thats Including the Pink Terrain mesh that outlines the Buildings Powerplant , Refinery , Barx or hand Weapons Factory or Airstrip and the Defenses , oblisk or Guard Tower.

2) Map out where you want your Base for that Side (Gdi or Nod). Cut a hole in your Main mesh for ground where you want your base. Make sure that pink ground Preset will fit in the Square you vut. Level it up. Make sure you still have all the buildings and the grounf selected when leveling the ground with the buildings ground.

3) Now wiht your Buildings mesh and your ground mesh leveled with eachother Select one and convert it to editable mesh. Then hit attach and attack it to the other. Now Select Editable mesh and hit vertices. Select the closet Vetices and Weld them together. After you are done it should look something like this.

http://www.n00bstories.com/image.fetch.php?id=1343411992

Im sure someone could explain this better. Also Im sure I didnt have to add all the detail since your are experianced , But it might help other. Also I have no clue if i Even helped you at all. Razz I think you said you were trying to make your buildings outlined so they would fit in your map. Confused


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Thu, 29 April 2004 22:57]

Report message to a moderator

Need help with cutting the terrain for structures. [message #84310] Thu, 29 April 2004 22:42 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
icedog90


I can't figure out a good and easy way to cut the terrain around structures besides just making the shape of the structures seperately, and then boolean them.


Well whats wrong with using boolean?


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Need help with cutting the terrain for structures. [message #84313] Thu, 29 April 2004 23:08 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
But the thing is, cutting the ground and moving the avaliable vertices around the buildings will take a LONG time. Also, you don't know if you even have enough vertices in the area to cover every single building. I want to know if there is an easy way around this.

IRON-FART


Well whats wrong with using boolean?


What I meant, was that you'd have to re-make the buildings as a shape, because the building itself cannot be booleaned to cut in the ground.
Need help with cutting the terrain for structures. [message #84316] Thu, 29 April 2004 23:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Or you could simply use the damn temporary ground meshes provided for you, that's what they were put in for..

I honestly hope you don't think those untextured polygons around the buildings are meant to be deleted.
Need help with cutting the terrain for structures. [message #84317] Thu, 29 April 2004 23:58 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Ok I made a pic. The red lines Represent which vertices should be welded. Might give you a idea of what to do.

http://www.n00bstories.com/image.fetch.php?id=1269842643

Red = Red Things drew
White = White thigns i drew
Cyan = Cyan thigns i drew


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Need help with cutting the terrain for structures. [message #84325] Fri, 30 April 2004 02:31 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Aircraftkiller

Or you could simply use the damn temporary ground meshes provided for you, that's what they were put in for..


What/where are those? I'm gonna make a map one of these days, so I'd like to know the proper way to place buildings as well. Why can't you just put them on "top" of the ground terrain?
Need help with cutting the terrain for structures. [message #84331] Fri, 30 April 2004 04:20 Go to previous messageGo to next message
--oo00o00oo-- is currently offline  --oo00o00oo--
Messages: 180
Registered: June 2003
Karma: 0
Recruit

^^ if u simply "placed the buildings ontop of the ground" 2 things will take place (depending on the structure).

1. of course if the building has a lower level, the ground would make the lower part unaccessible.

2. the floors and the ground will interpolate, causing "Z fighting" (flickering of the 2 overlapped textures).
Need help with cutting the terrain for structures. [message #84352] Fri, 30 April 2004 07:47 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I long while ago, I re-did the ground around the buildings on some of the structures (mainly the common ones). Not that there was anything wrong with the ones Westwood did, I just wanted to re-do the the way I wanted.

I might upload them later for people having trouble with this. Will post link later if I do.
Need help with cutting the terrain for structures. [message #84359] Fri, 30 April 2004 08:33 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
I don't see what the problem is? Ack is right, there's a template included with the .gmax file. Make sure when you import the file you select all, or, make sure you get the PLane 01. I've seen the picture of it like 8 times in this thread, just use that, make your terrain around it, attach it, weld, and if needed detatch afterwards.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Need help with cutting the terrain for structures. [message #84366] Fri, 30 April 2004 09:01 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Create a plane, convert it to a mesh, delete all faces and verticies, then turn snap to vertices on, crate verticies about the buildings and build the rest of the mesh. Works best that way.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Need help with cutting the terrain for structures. [message #84381] Fri, 30 April 2004 10:13 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Aircraftkiller

Or you could simply use the damn temporary ground meshes provided for you, that's what they were put in for..

I honestly hope you don't think those untextured polygons around the buildings are meant to be deleted.


Actually, I did use the temporary on a level once. It worked fine, but then a line shows around the seperate mesh because the texture isn't properly UVW mapped to be the exact size and position as the normal terrain.


Silent Kane

Create a plane, convert it to a mesh, delete all faces and verticies, then turn snap to vertices on, crate verticies about the buildings and build the rest of the mesh. Works best that way.


Thanks, I'll try that. Smile
Need help with cutting the terrain for structures. [message #84382] Fri, 30 April 2004 10:14 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Blazer

Aircraftkiller

Or you could simply use the damn temporary ground meshes provided for you, that's what they were put in for..


What/where are those? I'm gonna make a map one of these days, so I'd like to know the proper way to place buildings as well. Why can't you just put them on "top" of the ground terrain?

You can put them on top of the terrain, but you shouldn't. The bottom of a building is going to be flat, correct? Well the terrain often isn't flat and that could cause parts of the terrain to come up through the building.

Also you'd want the building to be perfectly level with the ground. If you didn't cut away the terrain, the two objects would simply coincide and cause clipping errors. In which case you'd have to raise the building a bit which is a crude way to deal with a simple problem.

If you have elevators in your building, the terrain wouldn't let you pass through to the lower levels.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Need help with cutting the terrain for structures. [message #84383] Fri, 30 April 2004 10:26 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Well because it didnt uv map right was because you didnt weld the vertices or you didnt attach them as one object.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Fri, 30 April 2004 10:28]

Report message to a moderator

Need help with cutting the terrain for structures. [message #84384] Fri, 30 April 2004 10:27 Go to previous message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
OOHHH, I forgot all about attaching... lol. Well, that would help a LOT.
Previous Topic: can someone make me some w3ds?
Next Topic: Possible? For a vehicle to follow a long waypath?
Goto Forum:
  


Current Time: Wed Dec 04 16:57:09 MST 2024

Total time taken to generate the page: 0.00923 seconds