what EA can do to be sucessful and not make crap games [message #84127] |
Wed, 28 April 2004 21:46 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
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General (1 Star) |
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Movies are different. When designing a game, they must think of longevity in addition to making it look good. A Matrix fight would look very good, but make it last for 5 hours and it gets a bit crappy. There is a lot more to consider when creating a game.
But who says they don't have scouts and researchers? Game creation begins with a good, thorough analysis of the market. What age group is this game for? What music/trends/clothes/sports are they into? Then the game is created around that. A story writer is often hired. A conceptual artist will produce quick sketches of any vehicles, characters or landscapes.
There is a painstakingly long process in creating a game. 60% of games are faliures. Companies take great measures to reduce this number obviously. And they accomplish that by researching their intended market.
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