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Mammoth Tank improvements - "Making that thing worth it [message #83735] Tue, 27 April 2004 07:40 Go to previous messageGo to next message
Homey is currently offline  Homey
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Increasing it to that much is fuckin stupid, maybe 50m or 55m, either that or have them turn much sharper so u can aim straight up. Also light tanks just don't do enough damage, a little more would benefit them.

Homey
Mammoth Tank improvements - "Making that thing worth it [message #83749] Tue, 27 April 2004 08:46 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

I can see the same range possibly, but outranging every other vehicle based weapon except for artillery is a little bullshit.

Drkhaze, I'll be adding vehicle damage and armor information to our site this week sometime, so you can get some straight answers as to how much damage what does to what right now, instead of having to wait for someone to throw it up here. If there is anything specific you'd like to know in the meantime I can look it up for you.


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Mammoth Tank improvements - "Making that thing worth it [message #83764] Tue, 27 April 2004 10:36 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Why? It's the most expensive vehicle in the game. It's supposed to be the best one you can purchase, that's why the GDI has strength in vehicles. Nod has similar strength in infantry.

The Light Tank does enough damage for a vehicle that's fast, small, and costs $600.
Mammoth Tank improvements - "Making that thing worth it [message #83776] Tue, 27 April 2004 12:17 Go to previous messageGo to next message
Homey is currently offline  Homey
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A med with a hotwire never loses to a light, kinda gay

Homey
Mammoth Tank improvements - "Making that thing worth it [message #83807] Tue, 27 April 2004 14:21 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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Hence the arty? :rolleyes:
Mammoth Tank improvements - "Making that thing worth it [message #83810] Tue, 27 April 2004 14:27 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I don't know, I can't remember the last time that a mammoth tank rush on Under has failed.

Besides, I don't understand why the tusks have to be the better weapon, but they are, and they have such HUGE splash damage! I thought they idea was to lay down suppression fire with the cannons until the Mammy can get close enough to deal the real damage with the missiles.

But if the cannons must be improved, why not have them fire in a rapid 1-2 succession, reload, and then repeat. It would more closely resemble the way they worked in RA/C&C and at the same time increase ROF without having to affect cannon damage.


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Mammoth Tank improvements - "Making that thing worth it [message #83882] Tue, 27 April 2004 20:34 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Aircraftkiller

Why? It's the most expensive vehicle in the game. It's supposed to be the best one you can purchase, that's why the GDI has strength in vehicles. Nod has similar strength in infantry.

The Light Tank does enough damage for a vehicle that's fast, small, and costs $600.


Nod doesn't get some magical infantry unit that outranges all the other infantry (except snipers but both sides get equal units there). I mean, cloakers are cool and all, but they won't make up for a tank that outranges them and all the other antivehicle infantry.


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Mammoth Tank improvements - "Making that thing worth it [message #83888] Tue, 27 April 2004 21:22 Go to previous messageGo to next message
Battousai
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mrpirate

Note to self for future clan matches: make sure to get GDI.


Will you improve anything on Nod's side to counter the improvement in the mamoth tank?
Mammoth Tank improvements - "Making that thing worth it [message #83899] Tue, 27 April 2004 22:50 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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They already have nearly invisible vehicles and tanks that drop your FPS like a rock when used en-masse... Why do they need anything else other than a Recon Bike?
Mammoth Tank improvements - "Making that thing worth it [message #83963] Wed, 28 April 2004 06:59 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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Recon vs Mammy.

Speed and Maneuverability vs Juggernault with massive weapons.

:twisted:


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Mammoth Tank improvements - "Making that thing worth it [message #83966] Wed, 28 April 2004 07:08 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

Hahaha, Nod's secret FPS weapon... Get a video card that doesn't suck and suddenly that weapon is worthless.

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Mammoth Tank improvements - "Making that thing worth it [message #83975] Wed, 28 April 2004 08:16 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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lmao. talking about Nod's best weapons, so you guys mention flamers and stanks :rolleyes: ok
Mammoth Tank improvements - "Making that thing worth it [message #84001] Wed, 28 April 2004 10:53 Go to previous messageGo to next message
Homey is currently offline  Homey
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How about making nod shooters heads comparable to gdis?

Homey
Mammoth Tank improvements - "Making that thing worth it [message #84007] Wed, 28 April 2004 11:09 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Deathgod

Hahaha, Nod's secret FPS weapon... Get a video card that doesn't suck and suddenly that weapon is worthless.


Video card has nothing to do with it, the emitters aren't very FPS destructive.

It's the CPU processing that kills your framerate, because of the way the projectile is set up.
Mammoth Tank improvements - "Making that thing worth it [message #84010] Wed, 28 April 2004 11:26 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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e_fieryflame.w3d is to blame.

It's animated, large emitter that consumes a lot CPU power.
Mammoth Tank improvements - "Making that thing worth it [message #84012] Wed, 28 April 2004 11:31 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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Aircraftkiller

They already have nearly invisible vehicles and tanks that drop your FPS like a rock when used en-masse... Why do they need anything else other than a Recon Bike?

Because, by and large, GDI is better.
Mammoth Tank improvements - "Making that thing worth it [message #84015] Wed, 28 April 2004 11:36 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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In vehicles, yes.

Once again, the fucking emitter has nothing to do with it. I've ran tests on this before by changing the emitter to shoot a few puffs of flame every five seconds and it still dropped my FPS like a rock. It's the weapon itself, the preset coding, not the damn emitter!
Mammoth Tank improvements - "Making that thing worth it [message #84070] Wed, 28 April 2004 16:14 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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hm the idea of the mammy sounds good.And i think the missiles should both have the same range vs infantry and aircraft.

still i think Gdi will get way more powerfull. since snipers get killed from a far range by probly 2 missile shots...
And ravenshaws to how far will they have to stand not being hit by the mammy missile. Confused
Mammoth Tank improvements - "Making that thing worth it [message #84129] Wed, 28 April 2004 22:25 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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So if the CPU is the problem and not the video card, why is it that when I switched cards from my Radeon 9800 to a Geforce 4 MX 440 to test this idea that I had FPS drop with the Geforce and not the Radeon? Same CPU, an Athlon 2800+, was used for both tests.

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Mammoth Tank improvements - "Making that thing worth it [message #84130] Thu, 29 April 2004 00:51 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Do what I did and edit e_flamethrower or whatever the emitter is that it uses, can't remember what it was.

Make it do about 1 emission a second, then try it out and notice what I'm saying is true.
Mammoth Tank improvements - "Making that thing worth it [message #84135] Thu, 29 April 2004 03:06 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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Renegade =CPU whore.
Run this with a xp 2500,ore p4 2,5
run this with amd 1000 ore p3 1000
A radeon 9500 on both tests
Ule see the xp 25,and p4 2.5 getting 30-60 AVG in the game
and the p3/amd100 getting 5-15 AVG
btw this counts for a server (50) players.
When u play a map with only ureself in it.
Ule get with both cpu's 60 fps. The more people come the lower the fps, afcourse everybody knows that Laughing .
Mammoth Tank improvements - "Making that thing worth it [message #84173] Thu, 29 April 2004 08:53 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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No shit sherlock, we're not talking about how many people are in a server.

I'm not saying I doubt your explanation ACK, I am just curious why I only get FPS lag from flamers on shitty cards and not good ones. Is it perhaps the way ATI cards draw the flame vs Nvidia?


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Mammoth Tank improvements - "Making that thing worth it [message #84177] Thu, 29 April 2004 09:41 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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The comparison of a Geforce 4mmx440vs a radeon pro 9800 is a bit bad. Geforce 4mx, is just a OCed geforce 2ti wich date's from the year 2000
and against it u put the radeon 9800pro wich is end 2003 Confused.
Im quit sure if u would put up a Geforce 4 Ti 4200 ore even higher a comparable GEforce Fx 5900 against it u wont get down to 10 fps while a flamrush with 7 tanks that all with ure xp 2800 afcourse.. cuz with lslow cpu still bad,anyway
I dont know for wich Cardmaker this game was optimized though,Nvida ore Ati ore none of them?
Mammoth Tank improvements - "Making that thing worth it [message #84191] Thu, 29 April 2004 11:18 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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ENGLISH PLZ KTHXBYE

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Mammoth Tank improvements - "Making that thing worth it [message #84279] Thu, 29 April 2004 18:57 Go to previous messageGo to previous message
EnGiMaN56 is currently offline  EnGiMaN56
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Perhaps we should focus on game bugs, which many of them arn't posted in the sticky, but any ways Mammy, maybe we can make the turret fire into the middle of the crosshair instead of to the right and left of it, slightly missing a certain position on a tank can make it do less damage unless your host so if we increased the aiming of this tank it could do more better, and the MRLS possibly have a rotating turret, as it is currently fixed to it , it gets very annoying Wink (Rotating turret like the hover MRL in cnc reborn).
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