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Renegade Alert Ridge War [message #83672] Mon, 26 April 2004 23:32 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Got three of them for you right now. Having a hard time writing, just messed up that first sentence five times... It's 1:30 AM, been working all day long, came back and worked on RA for about five hours today.

Before I lose consciousness, here's three images you can look at to see the progress being made on Ridge War. The bulk of it is finished.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1083047493.jpg
http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1083047519.jpg
http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1083047546.jpg
Renegade Alert Ridge War [message #83747] Tue, 27 April 2004 08:38 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
OMG! THAT LOOKS LIKE CRAP!!!

No, just kidding, looks great. KUDOS! Very Happy


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Renegade Alert Ridge War [message #83779] Tue, 27 April 2004 12:25 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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General (3 Stars)
looks great, but it does look like woods today or whatever.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Renegade Alert Ridge War [message #83787] Tue, 27 April 2004 13:02 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Colonel
Aircraftkiller, if it weren't for the tunnel problem, and it's inability to use VIS, would you just use heightfield? Just curious.

Looks good, by the way.
Renegade Alert Ridge War [message #83790] Tue, 27 April 2004 13:29 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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General (1 Star)
looks good...

http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
Renegade Alert Ridge War [message #83793] Tue, 27 April 2004 13:42 Go to previous messageGo to next message
tooncy is currently offline  tooncy
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Commander
WOAH! that looks GREAT!

http://www.n00bstories.com/image.fetch.php?id=1096263174
Renegade Alert Ridge War [message #83794] Tue, 27 April 2004 13:43 Go to previous messageGo to next message
tooncy is currently offline  tooncy
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Commander
WOAH! that looks GREAT!

http://www.n00bstories.com/image.fetch.php?id=1096263174
Renegade Alert Ridge War [message #83803] Tue, 27 April 2004 14:02 Go to previous messageGo to next message
U927 is currently offline  U927
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Colonel
WHOA! THAT LOOKS LIKE A DOUBLE POST!

We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle

8-Bit Theatre. The power of evil compels you!
Renegade Alert Ridge War [message #83818] Tue, 27 April 2004 15:22 Go to previous messageGo to next message
TnTANDY is currently offline  TnTANDY
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Recruit
Looking good Smile
Keep up the excellent work AK Very Happy
Renegade Alert Ridge War [message #83941] Wed, 28 April 2004 04:53 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Commander
SEAL

Aircraftkiller, if it weren't for the tunnel problem, and it's inability to use VIS, would you just use heightfield? Just curious.

Looks good, by the way.


I think it would look less detailed with heightfield. and placing buildings is alot harder, it is possible to put buildings into heightfield (I've done it before).


Renegade Alert Ridge War [message #83956] Wed, 28 April 2004 05:53 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

Looking good, have to say a quite like the look of this one. Smile

All heightfield does is create a piece of terrain that can, well, have lots of humps in it.

To be honest, it's crap.
Renegade Alert Ridge War [message #84065] Wed, 28 April 2004 15:20 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Colonel
Not to say i don't like this map...

but (besides tunnels) how is this map different from a bunch of humps?
Renegade Alert Ridge War [message #84067] Wed, 28 April 2004 15:48 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
How is real life terrain any different than dirt being randomly placed in different elevations after being carved out by the forces of nature, with rock being exposed as mountains, and trees growing in odd places?

If that's the way you want to look at it, then it's nothing more than some mountains, grass, trees, Ore Mines, and an underground river.

Sort of like real life.
Renegade Alert Ridge War [message #84068] Wed, 28 April 2004 15:51 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Colonel
I was wondering about this and the view distance. are you going to make terrain that goes far enough to where you hit the edge of the map and dont see blank space? Because it would look pretty bad if you didnt do that.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Renegade Alert Ridge War [message #84104] Wed, 28 April 2004 18:11 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Colonel
Aircraftkiller

How is real life terrain any different than dirt being randomly placed in different elevations after being carved out by the forces of nature, with rock being exposed as mountains, and trees growing in odd places?


Exactly...so my question remains...if it werent for the underground things and VIS, would you just use heightfield?
Renegade Alert Ridge War [message #84121] Wed, 28 April 2004 20:27 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
No, I only use heightfield for minor levels like a quick deathmatch.
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