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			| Engineers [message #83447] | Mon, 26 April 2004 09:37  |  
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					|  KIRBY098 Messages: 1546
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Any plans to make molecular rearangement by the enemy a bad thing, like in SP mode? 
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			| Engineers [message #83450] | Mon, 26 April 2004 09:40   |  
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					|  KIRBY098 Messages: 1546
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Something else to think of with these guys: 
 Let them get the same amount of points for repairing a structure, as it took to damage it.
 
 Currently, an engineer would only get 1/3 the amount of points to repair something, that the MLRS got for pounding it for half an hour.
 
 Reason being, engineers get nothing in return for devoting their game to saving structures.
 
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			| Engineers [message #83502] | Mon, 26 April 2004 12:06   |  
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				|  |  Crimson Messages: 7431
 Registered: February 2003
 Location: Phoenix, AZ
 
	Karma: 0
 | General (5 Stars)ADMINISTRATOR
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	| I concur with ACK. When the beta started, repairing was almost no points at all (much like repairing a tank now)... they bumped it up a lot and GDI constantly camped and won. Westwood opted to give the most benefit in points to the aggressor / attacker which brought a more active game. 
 I'm the bawss.
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			| Engineers [message #83647] | Mon, 26 April 2004 20:54   |  
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					| Battousai Messages: 50
 Registered: October 2003
 
	Karma: 0
 | Recruit |  |  |  
	| Don't give them more points, give the repairing engineers more credits. That gives incentive to repair so you can get money faster and buy something to counter attack. |  
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			| Engineers [message #83763] | Tue, 27 April 2004 10:34   |  
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					|  KIRBY098 Messages: 1546
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | Battousai |  | Don't give them more points, give the repairing engineers more credits. That gives incentive to repair so you can get money faster and buy something to counter attack.
 
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 This young man has hit it on the head.
 
 
 How about this compromise Blackhand? Keep the points the same, and give us poor defending schmucks a few more credits.
 
 Anyone can Flame rush for points. It takes real skill to save the building, blow the tank, kill the driver, and remine before the next wave of attacks.
 
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			| Engineers [message #83767] | Tue, 27 April 2004 10:46   |  
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					|  KIRBY098 Messages: 1546
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| No way to translate an "if/then" statement to "if points =1 then credits =2"? 
 
 Sigh.
 
 Perhaps you can use the Final Ren exploit to modify the rate of credit transfer. the code is there, you'd just have to change it to meet your condition.
 
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			| Engineers [message #83887] | Tue, 27 April 2004 21:17   |  
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					| Battousai Messages: 50
 Registered: October 2003
 
	Karma: 0
 | Recruit |  |  |  
	| | Aircraftkiller |  | Not possible, points are what gives you credits.
 
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 There must be some effect similar to the silo effect where you get 1 credit/second that you can turn on and off while someone is repairing?
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			| Engineers [message #83924] | Wed, 28 April 2004 02:45  |  
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				|  |  Rex Messages: 107
 Registered: March 2003
 Location: Netherlands
 
	Karma: 0
 | Recruit |  |  |  
	| OMG, dont keep on whining over and over again. 
 No compromises or whatever its ok how it is now.
 Everybody has his own speciality. Mine is repairing. I can easily get MVP by only defending (80% repair... 20% destorying vehicles) the whole game.
 Don't whine if you cant.
 
 You can rent this signature for 2 euros/month.
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