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Suggestion: infinite clips for infantry [message #83348] Sun, 25 April 2004 19:48 Go to next message
Hydra is currently offline  Hydra
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Infantry were not restricted by ammo reserve limitations in C&C Tiberian Dawn, or any C&C RTS for that matter, and vehicles do not have that limitation in Renegade as it is now, so what sense does it make to give infantry that limitation?

Walter Keith Koester: September 22, 1962 - March 15, 2005
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Suggestion: infinite clips for infantry [message #83375] Sun, 25 April 2004 22:29 Go to previous messageGo to next message
Spice
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Becasue that would suck nad make the game boring think of a mobius with unlimited ammo camping around a rock. Razz

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Suggestion: infinite clips for infantry [message #83417] Mon, 26 April 2004 07:39 Go to previous messageGo to next message
U927 is currently offline  U927
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I think it would be best only if BASIC infantry had unlimited ammo instead of advanced characters, since advanced characters would have WAY too big of an advantage.

We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle

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Suggestion: infinite clips for infantry [message #83419] Mon, 26 April 2004 07:41 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Umbral_DelaFlare

I think it would be best only if BASIC infantry had unlimited ammo instead of advanced characters, since advanced characters would have WAY too big of an advantage.

They do, it's called a pistol. Very Happy


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Suggestion: infinite clips for infantry [message #83420] Mon, 26 April 2004 07:48 Go to previous messageGo to next message
U927 is currently offline  U927
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Slash0x

Umbral_DelaFlare

I think it would be best only if BASIC infantry had unlimited ammo instead of advanced characters, since advanced characters would have WAY too big of an advantage.

They do, it's called a pistol. Very Happy


Yes, but you don't see a grenadier whipping out his pistol in the original C&C, do you?


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Suggestion: infinite clips for infantry [message #83424] Mon, 26 April 2004 07:59 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Umbral_DelaFlare

Slash0x

Umbral_DelaFlare

I think it would be best only if BASIC infantry had unlimited ammo instead of advanced characters, since advanced characters would have WAY too big of an advantage.

They do, it's called a pistol. Very Happy


Yes, but you don't see a grenadier whipping out his pistol in the original C&C, do you?

Because you cannot make it "perfectly" like the original. Being a FPS, it is very close, but some stuff just need to be changed. If you pound a building and you run out of ammunition, you need something to defend yourself against the opposing team or the game would not be any fun.

What about an engineer? If they didn't have a pistol for they can guard themselves, what are you going to do, give them infinite number of bombs? :rolleyes: (even though, that would be a funny thing to see in a fun mod package or something, lol Laughing )


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Suggestion: infinite clips for infantry [message #83427] Mon, 26 April 2004 08:13 Go to previous messageGo to next message
U927 is currently offline  U927
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Slash0x

Umbral_DelaFlare

Yes, but you don't see a grenadier whipping out his pistol in the original C&C, do you?

Because you cannot make it "perfectly" like the original. Being a FPS, it is very close, but some stuff just need to be changed. If you pound a building and you run out of ammunition, you need something to defend yourself against the opposing team or the game would not be any fun.

What about an engineer? If they didn't have a pistol for they can guard themselves, what are you going to do, give them infinite number of bombs? :rolleyes: (even though, that would be a funny thing to see in a fun mod package or something, lol Laughing )


I don't think the Engineer unit will be changed, since they are staying true to C&C by one Engineer only hurting an enemy building, not destroying it. Remember that in C&C, building were rebuildable and capturable, so the only uses for an engineer was to repair your structures, damage an enemy structure, and capture an enemy structure. In Renegade, all the engineer can do is repair structures and units, and destroy structures. The engineer is out of the question.

However, the other units can be changed to have unlimited ammo, therefore staying true to C&C. The pistol can be taken out since with unlimited ammo, you can easily take out any enemy approaching you. The only conflict I see with basic infantry having unlimited ammo is taking out buildings quickly via MCT. But, since a Master Control Terminal wasn't in the original C&C, I propose we make it only vulnerable to C4 instead of any other weapon, since nobody like someone with unlimited ammo destroying every single building by blowing the MCT.


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Suggestion: infinite clips for infantry [message #83430] Mon, 26 April 2004 08:24 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Umbral_DelaFlare


I don't think the Engineer unit will be changed, since they are staying true to C&C by one Engineer only hurting an enemy building, not destroying it. Remember that in C&C, building were rebuildable and capturable, so the only uses for an engineer was to repair your structures, damage an enemy structure, and capture an enemy structure. In Renegade, all the engineer can do is repair structures and units, and destroy structures. The engineer is out of the question.

However, the other units can be changed to have unlimited ammo, therefore staying true to C&C. The pistol can be taken out since with unlimited ammo, you can easily take out any enemy approaching you. The only conflict I see with basic infantry having unlimited ammo is taking out buildings quickly via MCT. But, since a Master Control Terminal wasn't in the original C&C, I propose we make it only vulnerable to C4 instead of any other weapon, since nobody like someone with unlimited ammo destroying every single building by blowing the MCT.

I am not saying you are wrong at all, but the game still needs game balance. Without game balance, this game or any game is unplayable.

The point of a MCT is so that people can destroy the building from the inside. Taking out timed c4 would take out many strategies and senarios and would take out suspense in the game. And besides, if you are the only guy on your team that knows how to play and you can't get people to work with you, you couldn't attempt to do anything by yourself. Even though I promote teamwork, sometimes you need to go solo.


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Suggestion: infinite clips for infantry [message #83433] Mon, 26 April 2004 08:27 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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I can't even imagine how broke it would be to have shotgunners or grenadiers with infinite ammo, much less high-class characters.

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Suggestion: infinite clips for infantry [message #83456] Mon, 26 April 2004 09:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So why is it alright for vehicles to have infinite ammunution?

No one is saying "infinite firing," we're saying "standard clips, infinite reserve rounds."

Just not with C4.
Suggestion: infinite clips for infantry [message #83461] Mon, 26 April 2004 10:09 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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You go ahead and set up a beta test server where I can have a Raveshaw with infinite ammo and I'll be happy to come check it out, friend. I fail to see how this would help your game balance and pointwhoring problems.

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Suggestion: infinite clips for infantry [message #83465] Mon, 26 April 2004 10:27 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I don't see anyone complaining about "point whoring," seeing as how the game is about shooting and destroying buildings, after all.

How is infinite ammunution a problem? Kill the soldier and they won't have it anymore.
Suggestion: infinite clips for infantry [message #83473] Mon, 26 April 2004 10:38 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Out of ammo? Use your bare hands to fight.

Trivia fact: TD and RA1 infantry have melee combat animation sequences.
It was propably intended that infantry would have limited ammo and then use their fists to fight.
Suggestion: infinite clips for infantry [message #83475] Mon, 26 April 2004 10:41 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Aircraftkiller

I don't see anyone complaining about "point whoring," seeing as how the game is about shooting and destroying buildings, after all.

How is infinite ammunution a problem? Kill the soldier and they won't have it anymore.


You say the problem with snipers right now is they get a grossly overweighted amount of points for shooting armor. Well, Ravs or Sydneys get almost as much, and if you gave them infinite ammo they could sit in hiding places all day long and snipe vehicles, or just the harvester, and get mad points.


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Suggestion: infinite clips for infantry [message #83477] Mon, 26 April 2004 10:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Armor.ini can be changed to remove all sniper damage on vehicles, thus eliminating any points they might receive from it.
Suggestion: infinite clips for infantry [message #83489] Mon, 26 April 2004 11:37 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Can you do that and host a test server someplace? I'd like to see the difference in action.

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Suggestion: infinite clips for infantry [message #83492] Mon, 26 April 2004 11:50 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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If I were a Raveshaw with infinite ammo, you bet I'd be plinking the harvester all map. Right now it takes practically all my ammo to take out the harvester so I don't usually waste rounds on it.

I'm the bawss.
Suggestion: infinite clips for infantry [message #83538] Mon, 26 April 2004 14:46 Go to previous messageGo to next message
Hydra is currently offline  Hydra
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Deathgod

You say the problem with snipers right now is they get a grossly overweighted amount of points for shooting armor. Well, Ravs or Sydneys get almost as much, and if you gave them infinite ammo they could sit in hiding places all day long and snipe vehicles, or just the harvester, and get mad points.

The difference, though, is that a Raveshaw is meant to destroy vehicles whereas a sniper isn't. A Raveshaw wouldn't be able to plink away at a harvester for that long since after a few dozen shots, there wouldn't be a harvester.

Also, can a vehicle not just sit there and plink away at the harvester as it is now? So you can either give infantry infinite ammo reserves, or *give all vehicles finite ammo reserves, forcing them to return to base for a reload, which would also eliminate any pointwhoring problems.

*NOTE: I am not suggesting we give vehicles a finite ammount of ammo reserves since that wouldn't be true to C&C either; I just mention this to drive the point home.


Walter Keith Koester: September 22, 1962 - March 15, 2005
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Suggestion: infinite clips for infantry [message #83654] Mon, 26 April 2004 21:28 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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I'm not sure you understand what a bad man I will be with a Rav with infinite ammo. The only thing to stop my killing rage now is having to walk back and reload. Razz

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Suggestion: infinite clips for infantry [message #83667] Mon, 26 April 2004 22:54 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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How's this for a compromise: infantry still have limited ammo, but the limit's higher?
Suggestion: infinite clips for infantry [message #83668] Mon, 26 April 2004 22:59 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No one's explained why soldiers should have limited ammunution yet.
Suggestion: infinite clips for infantry [message #83675] Mon, 26 April 2004 23:43 Go to previous messageGo to next message
warranto is currently offline  warranto
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Because, as it was stated, thats what the pistol is for. It adds a bit of strategy to the game when you have limited amounts of ammunition. You can't simply go around hitting whatever you want, rather you have to decide targets of priority rather than opportunity. As Crimson pointed out people could take out the harvester, then turn around and fight whatever else was there. If anything regarding ammunition should be changed, Vehicles should be given a limited amount, rather than the infinate they currently have. Though I suppose this was to encourage long tank battles (rather than camping). It's annoying when the battle gets good, and everyone has to turn around and return to refill.

The same could be said about infantry battles, but as it was stated, thats what the pistol is for. I guess it could be considered a sort of punishment for not choosing your targets wisely, or accuratly enough. A tank has no other weapon at it's disposal for it to rely on if it were to run out of primary weapon ammunition. As well, there is no real logical place for it to reload at.
Suggestion: infinite clips for infantry [message #83676] Mon, 26 April 2004 23:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's not really a good reason to disallow infinite ammunution reserves.

Why should vehicles be subject to C&C rules, and infantry be immune from them?
Suggestion: infinite clips for infantry [message #83711] Tue, 27 April 2004 05:46 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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It's not a bad idea, but it could cause problems with some of the infantry classes becoming too powerful against tanks. The Railgun and P.I.C. have a long range and they hit instantly like snipers, which means that they rarely miss a large target like a tank. It's already difficult enough to kill them with vehicles, because you have to get close to them... with tanks so that leading the target isn't so much of an issue, and with APCs so that they're in range of your machine gun... and while you're trying to get closer they're chipping away at your health without missing a shot.

Unfortunately, Westwood put all these annoying weapons into the game, like the Railgun and the Volt Rifle, to appeal to fans of FPS shooters like Unreal Tournament. The easy solution would be to take them out of the game and make rocket launchers the primary anti-tank weapon for infantry, but I doubt that many people would be in favour of such widespread changes to the gameplay.
Suggestion: infinite clips for infantry [message #83737] Tue, 27 April 2004 07:54 Go to previous messageGo to previous message
Slash0x is currently offline  Slash0x
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m1a1_abrams

It's not a bad idea, but it could cause problems with some of the infantry classes becoming too powerful against tanks. The Railgun and P.I.C. have a long range and they hit instantly like snipers, which means that they rarely miss a large target like a tank. It's already difficult enough to kill them with vehicles, because you have to get close to them... with tanks so that leading the target isn't so much of an issue, and with APCs so that they're in range of your machine gun... and while you're trying to get closer they're chipping away at your health without missing a shot.

Unfortunately, Westwood put all these annoying weapons into the game, like the Railgun and the Volt Rifle, to appeal to fans of FPS shooters like Unreal Tournament. The easy solution would be to take them out of the game and make rocket launchers the primary anti-tank weapon for infantry, but I doubt that many people would be in favour of such widespread changes to the gameplay.

Then what would be the purpose of having 1000 dollar infantry? :rolleyes: What you are saying would make flame rushes unstoppable because not all of us like to use tanks.


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