Renx Exporting Error [message #82698] |
Fri, 23 April 2004 11:18 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I keep gettin a error when trying to export from gmax to w3d.
Review log:
Saving Hieracrhy Tree COMP
Node Count: 1
Nodes:
ROOTTRANSFORM
Then I get the error The program will now be terminated and stuff. Anyway I can fix this. Or is there anyway I can avoid this from happening. My maps poly count is about 15000. I also wanted to know whats trhe limit on the poly count for maps. Just so I dont make a uber fps eater
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Renx Exporting Error [message #82700] |
Fri, 23 April 2004 11:26 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I Tried that but what I think I made alot of crates and such in gmax. Should I convert them to w3d and add them in level edit? Could that cause the problem.
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Renx Exporting Error [message #82747] |
Fri, 23 April 2004 12:59 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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it shouldnt be a problem, the only thing that could mess it up is:
crates being the same name.
crates being name longer than 16 characters.
if the names are longer than 16 characters it can screw up like this:
Crateupperdeckarea
Crateupperdeckarea2
renx will cut off the names at 16, so now both of your crates are now named:
Crateupperdeckar
Common knowledge, but it might help.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renx Exporting Error [message #82748] |
Fri, 23 April 2004 13:01 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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EXdeath7 | I Tried that but what I think I made alot of crates and such in gmax. Should I convert them to w3d and add them in level edit? Could that cause the problem.
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15000 polys, depending on your computer speed (RAM) will determine how long it takes. The program may say it isn't Responding and is locked up, but it is just thinking as hard as it can.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Renx Exporting Error [message #82753] |
Fri, 23 April 2004 13:39 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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nope, im not sure if there is a limit, ive seen models of terrain around 80,000 polys. He just ment its taking alot of your computers resources to complete the export, and RenX will become none responcive while its doing large exports.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renx Exporting Error [message #82794] |
Fri, 23 April 2004 18:06 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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hit "h" in any window, see if any obejects are named the same, and also hit unhide all by right clicking the window, and selecting that option.
other than that you might want to have someone look at it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renx Exporting Error [message #82808] |
Fri, 23 April 2004 18:32 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Well let my try unhinding in a bit ... But im sure ive tried that. Other than that if someone wont lok at it ill keep my big model i made and remake it.
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Renx Exporting Error [message #82809] |
Fri, 23 April 2004 18:34 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Make sure you textures have all the same number of passes on that you applied to that piece of mesh...
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Renx Exporting Error [message #83238] |
Sun, 25 April 2004 12:10 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Right now the node name for everything is RA_compound. So i should change that so that every object has its own root name?
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Renx Exporting Error [message #83359] |
Sun, 25 April 2004 21:28 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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its fixed, just for public reference, it was a box that had a duplicated name, and a corrupt mesh.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renx Exporting Error [message #83370] |
Sun, 25 April 2004 22:10 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Yes thank god i dont have to restart. Well thank oblivion. How did you find the corrupt mesh?
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Renx Exporting Error [message #83371] |
Sun, 25 April 2004 22:13 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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when i exported, RenX prompted "Cannot Proccess Mesh: (name), it maybe corrupt."
Simple as that, so i deleted it out of my copy, and it went to it, no problems. You'd just have to replace that mesh.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renx Exporting Error [message #83378] |
Sun, 25 April 2004 23:09 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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ill upload my (the) working version, ill pm you with a download lnk.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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