"T-pose" bug fix for visible passengers [message #82911] |
Sat, 24 April 2004 03:54 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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I have successfully managed to fix the bug that causes the characters appear in default T-pose.
This eliminates the need of using the visible drivers script in most cases.
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"T-pose" bug fix for visible passengers [message #82953] |
Sat, 24 April 2004 07:04 |
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Yes, using this feature will cause issues.
Thats why I made JFW_Visible_Person_In_Vechicle and friends
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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"T-pose" bug fix for visible passengers [message #82960] |
Sat, 24 April 2004 07:29 |
ericlaw02
Messages: 185 Registered: June 2003 Location: Hong Kong
Karma: 0
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Recruit |
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SeaMan | Step 1:
Enable "OccupantsVisible" for vehicles in Commando Editor.
Step 2:
Make a new human animation in Max.
Step 3:
Export the animation as h_a_v10a.w3d and h_a_v20a.w3d
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You edited the post
It should be
Step 3:
(locked)
!!!!!!!1111
I had that idea of changing the animation of the T Pose thingy to the animation, but won't that make ALL VEHICLES ENABLED WITH "OccupantsVisible" TO THAT ANIMATION? (For example, in a recon bike, the guy leans on the bike and drives it, but in a apache....)
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