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Home » Renegade Discussions » Mod Forum » "T-pose" bug fix for visible passengers
"T-pose" bug fix for visible passengers [message #82911] Sat, 24 April 2004 03:54 Go to next message
Deactivated is currently offline  Deactivated
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I have successfully managed to fix the bug that causes the characters appear in default T-pose.
This eliminates the need of using the visible drivers script in most cases.

http://www.cannis.net/commando/images/visibledriver.jpg
"T-pose" bug fix for visible passengers [message #82912] Sat, 24 April 2004 03:59 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
And they become midgets!
"T-pose" bug fix for visible passengers [message #82914] Sat, 24 April 2004 04:01 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Deafwasp

And they become midgets!


No, the camera is just set far away from the vehicle.
"T-pose" bug fix for visible passengers [message #82920] Sat, 24 April 2004 04:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, come on, spill the beans.
Tell us the fix Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
"T-pose" bug fix for visible passengers [message #82924] Sat, 24 April 2004 04:51 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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jonwil

ok, come on, spill the beans.
Tell us the fix Smile


Hmm.. should I? I'm not sure.. Question .
Should we do a trade or something like that?

I want to know how to increase the max viewing distance.
"T-pose" bug fix for visible passengers [message #82927] Sat, 24 April 2004 04:59 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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Cmon, i was working on this ages ago and i was willing to tell everybody if i figured it out Smile

http://www.boomspeed.com/psycoarmy2/boxhead.gif
"T-pose" bug fix for visible passengers [message #82929] Sat, 24 April 2004 05:06 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Step 1:
Enable "OccupantsVisible" for vehicles in Commando Editor.

Step 2:
Make a new human animation in Max.

Step 3:
Export the animation as h_a_v10a.w3d and h_a_v20a.w3d

[Updated on: Sat, 24 April 2004 07:23]

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"T-pose" bug fix for visible passengers [message #82931] Sat, 24 April 2004 05:10 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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SeaMan



Step 3:
(locked)


Crying or Very Sad


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
"T-pose" bug fix for visible passengers [message #82933] Sat, 24 April 2004 05:17 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

noooooo

viva Mexico cabrones
~g
"T-pose" bug fix for visible passengers [message #82940] Sat, 24 April 2004 06:14 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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It's useless anyways, because humans are always aligned the the world Z axis, and that's whay Westwood had to eventually remove this feature. The vehicle may be going up and down hills, but your character will always be sitting in the same position going through parts of the vehicle as it rotates. This was a problem even back in the Nod buddy video they released way back when, if you look closely.

"T-pose" bug fix for visible passengers [message #82949] Sat, 24 April 2004 06:54 Go to previous messageGo to next message
ericlaw02
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Nod Buddy?
When did Nod had a buddy Shocked (Joking, i know you wanted to type Buggy.)

Just use that script Razz
"T-pose" bug fix for visible passengers [message #82952] Sat, 24 April 2004 07:01 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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SeaMan

jonwil

ok, come on, spill the beans.
Tell us the fix Smile


Hmm.. should I? I'm not sure.. Question .



Don't be like Ack.....
"T-pose" bug fix for visible passengers [message #82953] Sat, 24 April 2004 07:04 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Yes, using this feature will cause issues.
Thats why I made JFW_Visible_Person_In_Vechicle and friends


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
"T-pose" bug fix for visible passengers [message #82957] Sat, 24 April 2004 07:22 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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But it isn't a problem with controllable weapons (eg. the Tailgun and Nod Turret), as they don't tilt.
"T-pose" bug fix for visible passengers [message #82960] Sat, 24 April 2004 07:29 Go to previous message
ericlaw02
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SeaMan

Step 1:
Enable "OccupantsVisible" for vehicles in Commando Editor.

Step 2:
Make a new human animation in Max.

Step 3:
Export the animation as h_a_v10a.w3d and h_a_v20a.w3d


You edited the post Razz
It should be
Step 3:
(locked)
!!!!!!!1111
I had that idea of changing the animation of the T Pose thingy to the animation, but won't that make ALL VEHICLES ENABLED WITH "OccupantsVisible" TO THAT ANIMATION? (For example, in a recon bike, the guy leans on the bike and drives it, but in a apache....)
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