1.6 is out [message #80574] |
Thu, 15 April 2004 20:25 |
|
get it from http://www.sourceforge.net/projects/rentools/
Note specificly the changes to JFW_Nod_Obelisk_CnC (read readme for that script)
Basicly, I got the obelisk powerup animation (not the sound, working on that) to work properly in MP.
Basicly, you switch from using M00_Nod_Obelisk_CnC to using JFW_Nod_Obelisk_CnC and you get the effect automaticly.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
1.6 is out [message #80625] |
Fri, 16 April 2004 02:52 |
|
Sorry to Silent_Kane for not crediting him with the discovery of the new functionality in Set_Animation that allows it to be used instead of Set_Animation_Frame (and therefore have things work in MP)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
|
|
1.6 is out [message #80659] |
Fri, 16 April 2004 06:04 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
Someone will need to change the present to point to the new script. I'll probablly make a quick objects.ddb for dedicated servers that changes the ob and adds vehicle destruction animations when I get home.
|
|
|
1.6 is out [message #80693] |
Fri, 16 April 2004 07:51 |
ericlaw02
Messages: 185 Registered: June 2003 Location: Hong Kong
Karma: 0
|
Recruit |
|
|
Basicly, basicly basicly......[/joking]
Good work!
|
|
|
|
|
1.6 is out [message #82320] |
Wed, 21 April 2004 22:56 |
|
Dante
Messages: 1039 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Nice work jonwil, should concentrate replacing all teh ren scripts for 2.0
RenEvo
|
|
|