Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Multiplayer Practice Map Investigation
Multiplayer Practice Map Investigation [message #80214] Thu, 15 April 2004 06:07 Go to next message
Dave Mason is currently offline  Dave Mason
Messages: 2357
Registered: April 2004
Location: Shropshire, England
Karma: 0
General (2 Stars)
Hi all.

After recently getting very frustrated with playing a deadly boring string of multiplayer practices I decided to try and change the playable map. I say 'boring' because being on the same map, with the same settings and an uncooperative AI is immensly irritating.

Now I bet either someone has aready found this out or asked about it but I'm curious to find find out my answer, I'm sorry for wasting your time if it has been done before.

What my "investigation" is, is trying to change the skirmish map. What I did was I moved the Skirmish00 file (level file) and the Skirmish00.THU file into a different place so that renegade couldnt refer to it ingame (for those that don't know "Skirmish00" is the default level in multiplayer practice). This is where my problem starts. My hope and prediction of the result is partly true, as a different level can be played in Multiplayer Practice, you can't choose the level but a different one is picked for you automatically (C&C_City_Flying I think). The part that is not true is that the AI (Your team and the enemy) do not spawn units, they dont even start with them. This means that you're basically playing by yourself and the only opposition are base defences.

My question: Is this because the levels used online (default not fan-made) are not compatible in non-online play? And if so can they be edited to be made compatible? (e.g. placing spawn points?). I wouldn't know because I have never made a level before, hence the fact that I wouldn't know how to set the AI up.

Also: Would it be possible to create an executable that can move level files to a different folder in order to play different levels? Of course this wouldn't be of any use if it isn't possible to set up AI. Moreover, if the level file was edited to create spawn points then my theory is that the edited levels would be unable to be used online.

Question 3: If the above is true then would it be possible to have replica level files called for example "C&C_City_Flying_2"? so that the executable could move all of the other level files to a different folder (Including C&C_City_Flying (example)) thus keeping the other levels available for online play.

Please consider that I have only had renegade for just over a week now and had I been more experienced at it then I most likely would have known the answers. Again, sorry if I'm wasting your time.


www.myspace.com/midas
Multiplayer Practice Map Investigation [message #80215] Thu, 15 April 2004 06:13 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
or you could just edit your ini files to change the map Wink
Multiplayer Practice Map Investigation [message #80219] Thu, 15 April 2004 06:24 Go to previous messageGo to next message
Javaxcx
Messages: 1943
Registered: February 2003
Location: Canada, eh?
Karma: 0
General (1 Star)

Well, it's true that Under is the only map that comes with AI when you first buy the game. However, thanks to the community here, there are a multitude of westwood maps which have been retrofitted with AI support. I don't know the link off hand, but someone surely will post it soon.


http://n00bstories.com/image.fetch.php?id=1144717496


Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.

All your base are belong to us.
You have no chance to survive make your time.
lol [message #80220] Thu, 15 April 2004 06:26 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
Messages: 2357
Registered: April 2004
Location: Shropshire, England
Karma: 0
General (2 Stars)
@Nightma14: LOL!! Very Happy nah, im talking abotu a pure way of doing it without editing INIs, last time i tried to edit some INIs i had to reinstall the game. Plus, if you do edit the INIs then wil that make the AI spawn units? I thought that had to be done in GMX/RenX (is renX the plugin for GMAX or a modelling program itself?)

www.myspace.com/midas
Multiplayer Practice Map Investigation [message #80222] Thu, 15 April 2004 06:32 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
no

the AI would be made in Commando Lvl Edit
Multiplayer Practice Map Investigation [message #80318] Thu, 15 April 2004 11:59 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
Messages: 1012
Registered: February 2003
Location: England
Karma: 0
General (1 Star)
edit the svrcfg_skirmish file to change the map, start credits, spawn weapons etc....
adding AI would have to be done through Level Edit,
RenX is a plug-in for GMax Cool


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
Multiplayer Practice Map Investigation [message #80325] Thu, 15 April 2004 12:09 Go to previous message
Crimson is currently offline  Crimson
Messages: 7429
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (5 Stars)
ADMINISTRATOR
Dante created all the Westwood maps with AI... perhaps http://www.renmaps.com has them?

I'm the bawss.
Previous Topic: OT: Finish The Story
Next Topic: Best All around video card out there?
Goto Forum:
  


Current Time: Tue Nov 19 06:43:44 MST 2024

Total time taken to generate the page: 0.00791 seconds