Shield settings and buildings [message #79805] |
Wed, 14 April 2004 02:55 |
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My tests seem to indicate that the game ignores shield settings for a building.
Specificly, if you give a building a shield strength of 1000, a max shield strength of 1000 and a shield type of Blamo (blocks everything except BlamoKiller), you can still blow it up with an orca.
Can anyone shed any light on this?
Anyone know anything more about shield settings and buildings?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Shield settings and buildings [message #79902] |
Wed, 14 April 2004 12:22 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Thats intresting, I have never noticed that, but I have never looked into it.
Is it only the orca that is able to damage it? or do all weapons still damage it?
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Shield settings and buildings [message #79920] |
Wed, 14 April 2004 12:57 |
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TheKGBspy
Messages: 96 Registered: April 2003
Karma: 0
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Quote: | My tests seem to indicate that the game ignores shield settings for a building.
Specificly, if you give a building a shield strength of 1000, a max shield strength of 1000 and a shield type of Blamo (blocks everything except BlamoKiller), you can still blow it up with an orca.
Can anyone shed any light on this?
Anyone know anything more about shield settings and buildings?
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hum.. is that because of a modified armor.ini?
remember the bug where the flame trower can disarm c4? or flame weapon to crash the game?
Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
[Updated on: Wed, 14 April 2004 13:03] Report message to a moderator
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Shield settings and buildings [message #79922] |
Wed, 14 April 2004 12:58 |
Goltergaul
Messages: 51 Registered: January 2004
Karma: 0
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TheKGBspy | hu,, is that because of a modified armor.ini?
remember the bug where the flame trower can disarm c4? or c4 to crash the game?
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no i did not modify any file
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Shield settings and buildings [message #79992] |
Wed, 14 April 2004 17:19 |
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All weapons I think.
Anyhow, because I cant get the shield settings to work on buildings, I cant get my script for making them temproraraly beacon-proof working.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Shield settings and buildings [message #80084] |
Wed, 14 April 2004 20:25 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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The skin of a structure, or a object desides how much damage the "warhead" does. The Sheild will absorb, part, or all of the warhead's damage. If the Sheild is set to 1 it will absorb 100% of the warhead, until there is no armour left. If its set too 0 all the damage will be passed onto the skin. .5 will pass only 50% of the damage to the skin and so on.
Useing armour there is no way to make a building immortal. you would have to change the warhead settings, or the skin settings to cause this.
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Shield settings and buildings [message #80173] |
Thu, 15 April 2004 00:35 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Then maybe I enterpreted it wrong :s well, wrong or not, it still don't work
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