Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Shield settings and buildings
Shield settings and buildings [message #79805] Wed, 14 April 2004 02:55 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

My tests seem to indicate that the game ignores shield settings for a building.
Specificly, if you give a building a shield strength of 1000, a max shield strength of 1000 and a shield type of Blamo (blocks everything except BlamoKiller), you can still blow it up with an orca.

Can anyone shed any light on this?
Anyone know anything more about shield settings and buildings?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Shield settings and buildings [message #79902] Wed, 14 April 2004 12:22 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Thats intresting, I have never noticed that, but I have never looked into it.

Is it only the orca that is able to damage it? or do all weapons still damage it?


-->
Shield settings and buildings [message #79907] Wed, 14 April 2004 12:32 Go to previous messageGo to next message
Goltergaul is currently offline  Goltergaul
Messages: 51
Registered: January 2004
Karma: 0
Recruit
i had this problem with mg turrets too... i solved the problem by removing them Very Happy
Shield settings and buildings [message #79920] Wed, 14 April 2004 12:57 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
Quote:

My tests seem to indicate that the game ignores shield settings for a building.
Specificly, if you give a building a shield strength of 1000, a max shield strength of 1000 and a shield type of Blamo (blocks everything except BlamoKiller), you can still blow it up with an orca.

Can anyone shed any light on this?
Anyone know anything more about shield settings and buildings?


hum.. is that because of a modified armor.ini?

remember the bug where the flame trower can disarm c4? or flame weapon to crash the game?


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.

[Updated on: Wed, 14 April 2004 13:03]

Report message to a moderator

Shield settings and buildings [message #79922] Wed, 14 April 2004 12:58 Go to previous messageGo to next message
Goltergaul is currently offline  Goltergaul
Messages: 51
Registered: January 2004
Karma: 0
Recruit
TheKGBspy

hu,, is that because of a modified armor.ini?

remember the bug where the flame trower can disarm c4? or c4 to crash the game?


no i did not modify any file
Shield settings and buildings [message #79959] Wed, 14 April 2004 15:28 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
Messages: 1308
Registered: September 2003
Karma: 0
General (1 Star)
If you dont want it to take damage you can set health, shield, etc. to -1 and set the points to 0.
Shield settings and buildings [message #79992] Wed, 14 April 2004 17:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

All weapons I think.
Anyhow, because I cant get the shield settings to work on buildings, I cant get my script for making them temproraraly beacon-proof working.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Shield settings and buildings [message #80009] Wed, 14 April 2004 17:38 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

You could instead try and make the beacon weapon emit no damage for a certain period?

I have very little knowledge on how you do these things, but it might be a way to do it.

RenAlert managed to make the mechanic repair gun only repair vehicles didn't they? Surely it can be done for damaging something too?
Shield settings and buildings [message #80047] Wed, 14 April 2004 19:16 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
Renalert's mechanic is just a modification of the .ini configuration files, that made the repairgun only repair vehicle-type and building-type armors (As opposed to everything). It wouldn't be that difficult to make a weapon that emits no damage, the real tricky part is determining where the airstrike occurs, because it has to correspond to the place where the projectile hit. I think its probably possible by monitoring the engine when weapons fire, because the game knows where bullets hit - they leave bullet holes and such.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Shield settings and buildings [message #80079] Wed, 14 April 2004 20:14 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
Umm.. I think you replied in the wrong thread or just got the two mixed up or something, lol!

http://www.freeflow-solutions.com/sigs/ffsig.gif
Shield settings and buildings [message #80084] Wed, 14 April 2004 20:25 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
The skin of a structure, or a object desides how much damage the "warhead" does. The Sheild will absorb, part, or all of the warhead's damage. If the Sheild is set to 1 it will absorb 100% of the warhead, until there is no armour left. If its set too 0 all the damage will be passed onto the skin. .5 will pass only 50% of the damage to the skin and so on.

Useing armour there is no way to make a building immortal. you would have to change the warhead settings, or the skin settings to cause this.


-->
Shield settings and buildings [message #80095] Wed, 14 April 2004 20:39 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

but it works just great for vechicles (the making immortal by changing the shield type). At least thats what it looks like to me Smile

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Shield settings and buildings [message #80173] Thu, 15 April 2004 00:35 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Then maybe I enterpreted it wrong :s well, wrong or not, it still don't work Razz

-->
Previous Topic: A request
Next Topic: sorry delete this one please
Goto Forum:
  


Current Time: Sun Nov 10 04:58:18 MST 2024

Total time taken to generate the page: 0.00986 seconds