Question to coders mods featuring "static vechicle" [message #78344] |
Sat, 10 April 2004 07:28 |
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basicly, anyone with a mod which has non-moving vechicles as base defences.
The question is this.
Are there any mods out there which feature non-moving vechicles as pre-laced base defences which "leave behind" some kind of destroyed building when they get blown up?
I am working on a new script and I want to find out if its worth going the much harder route and making it compatible with base defences that leave something behind when they blow up.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Question to coders mods featuring "static vechicle" [message #78394] |
Sat, 10 April 2004 10:36 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Recruit |
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In RenAlert the flame towers, pillboxes and turrets are all 'vehicles' that leave behind an object when they are destroyed. I'm not too happy with the scripts they currently use for that though, I was going to find something better (or make it if it didn't exist) for the next patch.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Question to coders mods featuring "static vechicle" [message #78441] |
Sat, 10 April 2004 12:40 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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it doesnt really help much, but if you make a vechicle, and add that nod turret script to it, when it dies it leave a blow up turret in its spot
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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