C&C_Ghetto [message #75951] |
Sun, 04 April 2004 14:54 |
|
c0nFuZ0r
Messages: 210 Registered: March 2004 Location: CA
Karma: 0
|
Recruit |
|
|
I have an idea for a map named C&C_Ghetto, It could be a C&C mode map, but would probably be easier to make it a deathmatch arena. The name describes basically what it could be like... Would anybody like to try and make this map?
Has anyone made the texture for the Harvester... http://www.renegadeforums.com/viewtopic.php?t=9472&start=0
Just wondering, Thanks.
|
|
|
|
|
|
|
|
C&C_Ghetto [message #76306] |
Mon, 05 April 2004 20:25 |
|
IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
|
General (1 Star) |
|
|
I find it very ironic and hilarious that you plan on making C&C_Ghetto a Deathmatch map.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
|
|
|
|
C&C_Ghetto [message #76317] |
Mon, 05 April 2004 20:58 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
i really hate this idea, the last thing we need is another person that thinks he's bad ass because he drives a honda civic.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
|
C&C_Ghetto [message #76789] |
Wed, 07 April 2004 19:00 |
|
SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
|
General (1 Star) |
|
|
If anyone's making a map, I think the best idea would be a huge uphill battle map. One team starts at the top, other at the bottom, here's sort of how it would work:
Upper Team: Big base ringed with defenses at the top of the hill. Buy vehicles here. Several smaller bases for infantry down the hill. Tank holes, bunkers, and gun emplacements lining the hill all the way up to help stop attackers.
Lower Team: Small, shielded vehicle/infantry base at the bottom. Some BIG custom-made artillery pieces to shell the hell out of the hill. Like the RenAlert mobart, only emplacement piece and bigger shells. Some staging areas for mounting up big vehicle assaults.
The map would be an upward hill, with several interconnecting winding paths weaving up the hill. Goal is for the team at the bottom to destroy the base at the top with a beacon or something. No stealth "N00b Hands" or whatever, just big 'ole tank fights up and down a tactically open battlefield. Base on the bottom would have better tanks and units availible, but top base's defenses on the hill side would be well entrenched, and good cover spots for infantry and tanks.
If anyone else sees how awesome a map like this could be, please, go on ahead and do so. My priorities do not currently exist in learning to use gMax and making Renegade maps.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
|
|
|