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Broken Surface Effects [message #76393] Tue, 06 April 2004 11:03 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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I noticed this while modifying surfaceeffects.ini - anything dealing with tracked vehicles seems to be broken, except for emitters.

The decals for driving over surfaces with a tracked vehicle will not appear, and the sounds for them won't play, either.

Has anyone had any success with it? I can provide a modified version of it if you want to figure out what's wrong, tanks with actual environmental sounds would be rather good to hear in-game.

Though I'm starting to suspect it's a game engine code problem that isn't allowing the sounds to work for tracked vehicles. They work just fine for wheeled ones, though...
Broken Surface Effects [message #76394] Tue, 06 April 2004 11:05 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Sound emitters...
Broken Surface Effects [message #76399] Tue, 06 April 2004 11:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That wouldn't work right, because vehicle track emitters only appear when sliding (turning) or in special circumstances like driving on dirt or grass.

Even then, it would play too fast and repeat itself way too early because of the way the emitters shoot out.
Broken Surface Effects [message #76436] Tue, 06 April 2004 14:13 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I never noticed that, but now that I think about it, it would be really nice to have. I think it would be a great contribution if someone could do that...I and many others would appreciate it. Smile

Broken Surface Effects [message #76437] Tue, 06 April 2004 14:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I'm willing to work with someone to solve this, it'll be a public release for anyone who wants to use the modified version.

It's important to get those working again, adds a lot of atmosphere to the vehicle usage.
Broken Surface Effects [message #76445] Tue, 06 April 2004 14:58 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I'll do what I can to help, but I'm not worth much when it comes to this kind of stuff. Anything I can do?

Broken Surface Effects [message #76446] Tue, 06 April 2004 15:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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;-------------------------- Concrete

[Concrete_Generic Object]
Friction=1
Emitter0=e_gen_conc

[Concrete_Tire Rolling]
Friction=1

[Concrete_Tire Sliding]
Sound0=ConcreteTireSkid
Friction=1
Emitter0=e_tr_sld_conc

[Concrete_Track Rolling]
Sound0=ConcreteTrackRoll
Friction=1
Decal0=d_tk_conc.tga

[Concrete_Track Sliding]
Friction=1
Emitter0=e_tk_sld_conc


Emitters work for it, just fine.

Sounds don't. Nor does the track texture decal.

This is the same for the other materials.
Broken Surface Effects [message #76474] Tue, 06 April 2004 17:30 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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When you say "the track texture decal" do you mean the little tracks the tank leaves behind as it drives, like in Generals?

Broken Surface Effects [message #76479] Tue, 06 April 2004 17:38 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yes, that's exactly what I mean. It was a feature meant to be in Renegade.

d_tk_conc.tga, etc... All d_tk_ = decal track. d_bh_ = decal bullet hole.
Broken Surface Effects [message #76487] Tue, 06 April 2004 18:28 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Maybe you could make the bullet hole into the track texture and somehow make the bullet holes (track texture) appear on the ground, using the bullet hole method. Know what I mean?

Broken Surface Effects [message #76515] Tue, 06 April 2004 19:59 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Wouldn't that make them disappear too fast?

WOL:tweekbee
Broken Surface Effects [message #76687] Wed, 07 April 2004 14:30 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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It would, unless you increase the bullet hole count, but I don't know how that's done.

Broken Surface Effects [message #77011] Thu, 08 April 2004 10:20 Go to previous messageGo to next message
Spike is currently offline  Spike
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maytridy

It would, unless you increase the bullet hole count, but I don't know how that's done.


You would have to increase it alot because in a game of 30 - 40 people, the bullet holes count or whatever would be used up very quickly with 5 - 10 infentry a side shooting around 50 or so shots a minute and the many tanks there would be with the track decals for all of them... And if you made the count big enough it would probably slow the game down.


Broken Surface Effects [message #77112] Thu, 08 April 2004 14:30 Go to previous message
maytridy is currently offline  maytridy
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Well, if you made the track texture long enough, you would only have 4-6 bullet holes per tank. Plus, the track texture would dissapear in about 20 seconds anyway.

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