C&C Commando Development Screenshots [message #76390] |
Tue, 06 April 2004 10:31 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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This has been going for a longer time.
Quote: | From: SeaMan
To: Aircraftkiller
Posted: Fri Oct 31, 2003 12:13 pm
Subject: Assets for C&C Commando mod project
Hey Aircraftkiller, I'm going to ask you this:
Could there be any chance that you would share some of your/Westwood's Renegade assets for use in the C&C Commando mod project?
For example, the original Flame tank model by Eric Kearns.
Not that if I weren't able to create new things, it it just that I want to use authentic Westwood art whenever possible.
Here is C&C Commado's site:
http://www.cannis.net/commando/
At the moment it's just a file resource site for Renegade.
If you are interested, I can tell you more about this project.
Thanks in advance.
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C&C Commando Development Screenshots [message #76401] |
Tue, 06 April 2004 11:21 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I gave you my conditions. You do actual work that people will be really interested in, such as make vehicles, terrain, buildings, etc... And I'll probably give you what I own.
If not, stop bringing it up, because I'm not going to give you a damn thing until you do what I ask. I hold the cards here, unless whoever did the Buggy is able to do the rest of what I own.
And calling me stubborn is what, a bad thing? I know I'm stubborn, that's how I am, and how you and a few other people here seem to be acting.
"Don't throw stones in glass houses without proper protection. That is all."
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C&C Commando Development Screenshots [message #76405] |
Tue, 06 April 2004 11:55 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Quote: | I gave you my conditions. You do actual work that people will be really interested in, such as make vehicles, terrain, buildings, etc... And I'll probably give you what I own.
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The Refinery can't be done properly without the Harvester model.
Yeah, I know what it looks like, but the scale wouldn't be right.
Quote: |
If not, stop bringing it up, because I'm not going to give you a damn thing until you do what I ask. I hold the cards here, unless whoever did the Buggy is able to do the rest of what I own.
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Reinvent the wheel...?
If you are not sharing the models, why you wouldn't at least help recreating them by providing information like model dimensions?
Eg. Harvester's height, width and length in meters.
Quote: | And calling me stubborn is what, a bad thing? I know I'm stubborn, that's how I am, and how you and a few other people here seem to be acting.
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Renegade Alert would benefit from the information I have and
Commando would benefit from the E3 models you have.
You requested for information,
I requested for models.
But because people are stubborn, nothing has progressed since day one.
It would be much simpler if both sides agreeded to share their resources.
Sharing can't be done if one disagrees.
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C&C Commando Development Screenshots [message #76626] |
Wed, 07 April 2004 09:54 |
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cheesesoda
Messages: 6507 Registered: March 2003 Location: Jackson, Michigan
Karma: 0
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General (5 Stars) |
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You could stop enemies from sneaking into your base behind your harvester if you increase the brightness. They will either choose not to walk behind the harvy or end up running into a wall because they couldn't see. This of course would take away some strategy, but it'd still be funny to see an enemy running straight into a wall.
whoa.
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