Broken Surface Effects [message #76393] |
Tue, 06 April 2004 11:03 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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I noticed this while modifying surfaceeffects.ini - anything dealing with tracked vehicles seems to be broken, except for emitters.
The decals for driving over surfaces with a tracked vehicle will not appear, and the sounds for them won't play, either.
Has anyone had any success with it? I can provide a modified version of it if you want to figure out what's wrong, tanks with actual environmental sounds would be rather good to hear in-game.
Though I'm starting to suspect it's a game engine code problem that isn't allowing the sounds to work for tracked vehicles. They work just fine for wheeled ones, though...
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Broken Surface Effects [message #76445] |
Tue, 06 April 2004 14:58 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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I'll do what I can to help, but I'm not worth much when it comes to this kind of stuff. Anything I can do?
Visit www.mwbhd.com
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Broken Surface Effects [message #76474] |
Tue, 06 April 2004 17:30 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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When you say "the track texture decal" do you mean the little tracks the tank leaves behind as it drives, like in Generals?
Visit www.mwbhd.com
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Broken Surface Effects [message #76487] |
Tue, 06 April 2004 18:28 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Maybe you could make the bullet hole into the track texture and somehow make the bullet holes (track texture) appear on the ground, using the bullet hole method. Know what I mean?
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Broken Surface Effects [message #77011] |
Thu, 08 April 2004 10:20 |
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Spike
Messages: 132 Registered: May 2003
Karma: 0
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Recruit |
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maytridy | It would, unless you increase the bullet hole count, but I don't know how that's done.
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You would have to increase it alot because in a game of 30 - 40 people, the bullet holes count or whatever would be used up very quickly with 5 - 10 infentry a side shooting around 50 or so shots a minute and the many tanks there would be with the track decals for all of them... And if you made the count big enough it would probably slow the game down.
Mastersony1@aol.com
Mastersony2@msn.com
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Broken Surface Effects [message #77112] |
Thu, 08 April 2004 14:30 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Well, if you made the track texture long enough, you would only have 4-6 bullet holes per tank. Plus, the track texture would dissapear in about 20 seconds anyway.
Visit www.mwbhd.com
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