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C&C Commando Development Screenshots [message #75745] |
Sat, 03 April 2004 20:35 |
v00d00
Messages: 45 Registered: October 2003 Location: Canada
Karma: 0
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Unreal files can be loaded into UnrealTournament with NO alterations. They are 2 different games last I looked. Same EXE powers em both no problem.
- v00d00
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C&C Commando Development Screenshots [message #75748] |
Sat, 03 April 2004 20:43 |
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Genocide
Messages: 222 Registered: October 2003
Karma: 0
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Unreal Tournament and Unreal are suprosingly from the same company, and another amazing thing is that both games can load the same format wow, i wonder what the difference is between the games?
Lets look into this a bit more:
Different Storyline
Different Gameplay
Different Models,Textures,Programming And So Forth.
Thus making it a complete unique game, go and read about unreal and unreal tournament on their website and dont waste your time around here posting about stuff you don't even know about.
Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
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C&C Commando Development Screenshots [message #75749] |
Sat, 03 April 2004 20:52 |
v00d00
Messages: 45 Registered: October 2003 Location: Canada
Karma: 0
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FPS vs FPS.. Well, story line is pretty much non-existant in most multiplayer ones.. Gameplay is exactly the same. Different models, textures, programming (can we say scripts?) - Hrmm.. sounds like RenAlert sums it up.
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C&C Commando Development Screenshots [message #75750] |
Sat, 03 April 2004 20:54 |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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Genocide | Unreal Tournament and Unreal are suprosingly from the same company, and another amazing thing is that both games can load the same format wow, i wonder what the difference is between the games?
Lets look into this a bit more:
Different Storyline
Different Gameplay
Different Models,Textures,Programming And So Forth.
Thus making it a complete unique game, go and read about unreal and unreal tournament on their website and dont waste your time around here posting about stuff you don't even know about.
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As opposed to Renalert, which has a very similar gameplay style (destroy enemy base), similar HUD styles, exact same character animation, in-game credit system, point system, and not to mention it has to use WOL--Unreal and Unreal Tournament use seperate multiplay components.
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C&C Commando Development Screenshots [message #75791] |
Sat, 03 April 2004 22:49 |
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exnyte
Messages: 746 Registered: February 2003
Karma: 0
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Colonel |
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SEAL | 1. voodoo's point is barely valid if you have't even played it.
2. Voodoo, you have completely ignored what was said earlier as a counterpoint for that. At the moment RenAlert cannot sell their game because they are subject to the EULA--because they are a MOD. All the "examples" of seperate games that use borrowed engines have payed for the rights to use the engine, and can produce their own SEPERATE game.
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1. You don't need to play the game to have a valid point. v00d00 is right, you are wrong. Deal with it.
2. So far you've stated that RenAlert can not be sold several times. May be true... Just because a game is free of charge, doesn't make it any less of a game.
American Cancer Society | Donate
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C&C Commando Development Screenshots [message #75799] |
Sat, 03 April 2004 23:31 |
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TheKGBspy
Messages: 96 Registered: April 2003
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well well well...
renalert isnt a game.. its a mod. but why will you say?it use the file of a published game and bring modified files to public.
to make a full game actualy require full rights of the engine mainly. games based on unreal or quake technology isnt mod.. why? because they use a better/new version of the engine(mainyl for quake). as for unreal technology (Amerias army, ut**, postal2.. etc) they use the same engine, but all files is diffetents... does that make Amerias army and postal2 a mod? no because the bought the engine licence to make their own game using ut technology. but whats about td/ra? td was the first one using one of WW direct draw engine. difference between td and ra? engine code update, new coding.. and published. and ra dont need td to run. all mod need the main game files to play. if that mod dont need the main game files to play then thats isnt a mod anymore. whats about expantion packs such as yuri's revenge? well its almost a mod but isnt one. yuri's r. is using an improved engine codes but it does require ra2 to be played. and it has been published. Ren alert does require ren to play(maybe i am wrong.. thats a long time ago a tried ren alert lol)
anyway just take example on one of the biggest mod that bf1942 has: desert combat. we can compare both mod. both are free, need their original game to play, have modifed files.
very contrversal discution lol. btw someone talked about day of defeat wich use half life engine. half life has many modification like counter-strike, team-fortress, blue shift... etc does the free downlaodable version of counter strike wich riquire the original half life to run equal the selled version on a cd wich is a stand alone product having its own cd key?
so cs is a mod and a game??
Quote: | So what's this mod all about?
CS is a realistic mod for Half-Life, where two teams (the Terrorists and the Counter-Terrorists) battle it out and perform map specific objectives. See the about page for a more detailed explanation
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http://www.counter-strike.net/faq.html
so basicly CS is a mod(wich is downloadable) but the retail standalone product wich was released after the download version isnt a mod anymore?
but the downloadable version still a mod for half-life?
anought talking back on seaman work.. wich is little but awsome!
ps: sorry for typos... quite very early in the morning lol
Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
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C&C Commando Development Screenshots [message #75807] |
Sun, 04 April 2004 00:28 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | Because all you've done is show gimmicks. Nothing else. No levels, no characters, no vehicles, no nothing except gimmicks.
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Codename O.L.T waiting for assembly.
Nod FAV has completed final phase. Prototypes are now in production.
Acquiring parts for M1025.
M112 tests successful. Establish mass-production process.
[Updated on: Sun, 04 April 2004 10:22] Report message to a moderator
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C&C Commando Development Screenshots [message #75875] |
Sun, 04 April 2004 10:27 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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m1a1_abrams | So, erm... I think you're saying you've made the original Buggy, Hum-vee and Mobile Artillery? The original Artillery was an M107 or an M110 self-propelled gun as far as I'm aware. I have no idea what an O.L.T. is. Maybe you'd care to enlighten us?
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C4 model finished and ingame, Dune Buggy is being reboned, Orca Lift Truck needs to be boned, and Humvee is being modelled by Havoc89.
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