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Renegade Alert Missile Silo [message #75061] |
Wed, 31 March 2004 12:48 |
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Scythar
Messages: 580 Registered: February 2003 Location: Finland
Karma: 0
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Colonel |
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Nice work. Especially the texture on lid structure covering the nuke looks awesome.
There's a hole in the sky through which things can fly.
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Renegade Alert Missile Silo [message #75063] |
Wed, 31 March 2004 12:55 |
z310
Messages: 2459 Registered: July 2003
Karma: 0
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General (2 Stars) |
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I swear if you had the legal rights you would be able to sell this mod when it finishes.
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Renegade Alert Missile Silo [message #75109] |
Wed, 31 March 2004 16:15 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Quote: |
It's powerful enough to destroy the entire enemy base if placed so that its 150 meter blast range will encompass the base.
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Won't that kill the gameplay? Sounds a bit overkill to me.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Renegade Alert Missile Silo [message #75622] |
Sat, 03 April 2004 05:01 |
Jorge
Messages: 22 Registered: April 2004
Karma: 0
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Recruit |
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Great work!
Questions: Will the A-bomb Silo be offline when the base experiences low power? Have you changed the HP of the signal flare any, or made it faster/slower in the disarm time? Will the Animation stay the same, i.e. will there be a kind of white flash like in Red Alert? Will the Demolition Truck have this same size explosion or current .9925 explosion? Will the Missle Silo have a MCT?
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