C&C_Egypt [message #74386] |
Sun, 28 March 2004 15:04   |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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A base like that in C&C would need like 5 power plants to keep online,and when you destroy one power plant in this map, the power doesn't go out. It's hard to believe that a base like that could be powered with two power plants, but one!?!?
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Oi! Its good! [message #74390] |
Sun, 28 March 2004 15:08   |
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Genocide
Messages: 222 Registered: October 2003
Karma: 0
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Genocide’s Map Review:
Map: C&C_Egypt
Graphics: 8/10
Gameplay 7/10
Map Design: 6/10
Not only is this map another good contribution to the Renegade Community but it also brings something that myself and other mappers might of wanted to achieve (An Egyptian typed map).
Whilst playing C&C_Egypt I fount that there was many areas to explore such as tunnels and what looks like an Egyptian temple on each side of the riverbed, the music brings me more into the action and is fun to explore.
This map is also haven to snipers “that don’t cheat” , great vantage points above bases and offers the feel that you get in C&C Canyon, feels a need to fortify your base and this can also have it down parts, as you have so much to explore it will mean more than enough escape routes and not many kills will be given off, and the fact that you would rather look at the scenery than play but I still think that this map offers great fun and if hosted on servers would mean big Egyptian styli action.
Commando Havoc would have liked this but, I’m not sure he would of liked the three obelisks, boy that’s not a good thing.
I grant this map:
8/10
Genocide
Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
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C&C_Egypt [message #74398] |
Sun, 28 March 2004 15:44   |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Quote: | what would be the point of 2 pp's if 1 was killed the whole base went offline?
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It would teach players to protect them more carefuly. I can see a SBH sneaking in and blowing up the power plant, and some loser says, "Well who cares, we have a second one".
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C&C_Egypt [message #74440] |
Sun, 28 March 2004 18:23   |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | If 13 FPS is a dream...
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Sure is when they were beacon spamming...notice SFPS???
Was 60 without 4 beacons going off at the same time...This map alone is better then the whole entire Ren Alert mod...Had more fun with this 1 game then anytime I played your shitty mod.
And there was alot of people saying "This is just like playing the RTS game in 1st person"
Isn't that what youve been trying to accomplish for awhile now with no success?
This game was great....had a SBH a little lower then where the rave was pictured and saw 3 orca's fly over me and 2 APC's pass by me all at once...Made a run for the WF and nuked it.
And 1 PP going down was the key to me getting in and nuking the WF...so dont say 1 PP down doesnt effect the outcome...right from the 1st game of this map it did.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Egypt [message #74448] |
Sun, 28 March 2004 18:45   |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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all i can say is 3 agt, and oblisks scares me.... And fps on the map isent very high either, i think its due to having 100 structures for each team.
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C&C_Egypt [message #74450] |
Sun, 28 March 2004 18:55   |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Sure he's only getting 13 FPS, but its a 40 player server... :rolleyes:
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Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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C&C_Egypt [message #74494] |
Sun, 28 March 2004 20:55   |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
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General (1 Star) |
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Quote: | 5. The gameplay is horrid. After having tested it out, it's n00b central. Not unlike "Renwarz" or whatever the fuck it's called.
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I'd love to watch a nice game of you VS. 1ijac or Dogg, seeing you get slaughtered would be fun.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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C&C_Egypt [message #74499] |
Sun, 28 March 2004 21:00   |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
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General (1 Star) |
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Well, then why the hell did you post about Renwarz being "n00b central"?
That had nothing to do with this either.. I figured I'd just respond to your irrelavant little comment.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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C&C_Egypt [message #74507] |
Sun, 28 March 2004 21:11   |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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My only beef with this map is it's a bit big for infantry and the construction yards seem to repair at too fast a rate. :-\
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C&C_Egypt [message #74511] |
Sun, 28 March 2004 21:17   |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I just played the map. Heres my opinion:
Looks: 7/10 - Not much eyecandy to look at, but it is a desert so...
Gameplay: 8/10 - Need cooperation and needs to on a large server to be fun.
Design: 8/10 - There is lots of cover from base defences. So in a sense its like C&C_City. Lots of angles of attack which is good because it eliminates a lot of really gay camping.
The Conyard/Repair Facility thing wasn't a great idea. Partially because they are two entirely different structures. And partly because the Repair Facility looks like 4-poly plane which looks stupid just stuck in the ground.
If there was a way to increase the vehicle count up to like 10 for each team, that would be good too.
Its good for large servers.
My average FPS was 35-50.
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Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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C&C_Egypt [message #74752] |
Mon, 29 March 2004 22:25   |
Apache
Messages: 185 Registered: February 2003 Location: Fort McMurray, AB, Ca
Karma: 0
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I like it! Definitly needs to be a bigger server for it to be really fun, but overally I think this is definitly one of the better maps that I've tried recently (not that I've played many, lol, Renegade is starting to take a hold over me again, I actually reinstalled it and the mod tools a couple of weeks back to play with a truck model that I made and a small drag strip to do a small "video" of sorts for a different forum that I visit, it was the truck model vs a camaro, and the truck kicked the crap outta the car, after that I dug up some of my old mod packages and astounded myself with some of the stuff I was doing earlier lol)
- Russell
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C&C_Egypt [message #75264] |
Thu, 01 April 2004 09:59  |
bighairybear
Messages: 34 Registered: January 2004 Location: UK
Karma: 0
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I think this map is nicely sized, Infantry can cover between the bases in under 2-3mins distance. Theres a good mixture over open areas, covered areas and tunnels. I like the way repair pad being linked to the construction yard.
As for people saying maps should be large massive areas. The vehicle limit screws up gameplay on theres lots on player. Take c&c_desertsiege, on a full server half the team just stand aound waiting to buy a tank. I like the idea of having big maps but bigger maps need a bigger vehicle limit.
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