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C&C Commando Development Screenshots [message #74492] Sun, 28 March 2004 20:48 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Or the renstation modding forum. Wink

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C&C Commando Development Screenshots [message #74518] Sun, 28 March 2004 21:33 Go to previous messageGo to next message
IRON FART
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Quote:


1.It needs Renegade registry settings and Renegade CD key to work.


No, as ACK mentioned, RenAlert doesn't need an original CD-key.It saved me some time because I don't need to reinstall Renegade to have a working copy of it. Anyway the RA game.exe seems to have been cracked. I just wanted to know what was used to crack it.


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C&C Commando Development Screenshots [message #74523] Sun, 28 March 2004 22:10 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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How do you get RenAlert to work without a CD key?

WHATEVER, FAGGOT
C&C Commando Development Screenshots [message #74562] Mon, 29 March 2004 05:47 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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How about less RenAlert talk and more talk about Commando?

SeaMan

Functional brake lights:
When you press down after accelerating, the brake lights light up.
The medium tank model has not been modified in any way.
http://www.cannis.net/forum/uploads/post-32-1080500991.jpg

C&C Commando Development Screenshots [message #74594] Mon, 29 March 2004 11:13 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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If it ever gets finished or shows more than some gimmicks, I'm sure there'd be something good to talk about.
C&C Commando Development Screenshots [message #74725] Mon, 29 March 2004 20:22 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Simple question: Does the size of the blood splotches vary or does it only look like that when multiple splotches hit the same place? I figure it's the multiple one but you've done some pretty interasting stuff here so it's hard to tell.

I wish you luck.
C&C Commando Development Screenshots [message #74769] Tue, 30 March 2004 00:56 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Aircraftkiller

It doesn't require Renegade to work.

I'm sure you code a complete own engine and don't used the Renegade files. :rolleyes:
Copying a game and changing some files dosen't make it an own game. In fact what you'r doing (if it works without a serial) is software piracy....

Well at the topic: nice work. keep it up.


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C&C Commando Development Screenshots [message #74775] Tue, 30 March 2004 01:31 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Actually, no, it isn't.

That's like saying "Red Alert is just Tiberian Dawn with different graphics and units."

Doesn't matter if it uses the same engine. It's still a different game.
C&C Commando Development Screenshots [message #74787] Tue, 30 March 2004 02:00 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

But RenAlert don't legaly own the Engine... but offers it. :rolleyes:
And I'm sure they improved the source for Red Alert. Because they own it and ahvce the source.
Just excanging the grafiks/units don't make it an own Game.
Look at CS for example it is VERY different to the game it uses the engine of HalfLife.
Sure you can copy the gamefiles of HalfLife, remove the need of a serial and tell it 'Your Game'. But in fact.. it isn't. :rolleyes:


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C&C Commando Development Screenshots [message #74788] Tue, 30 March 2004 02:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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And you would know all about what we're doing with the engine, seeing as how you're part of the development team and all... Oh, and the fact that you've been with us since day one and know exactly what we're doing with EA and so forth...

Damn, you found us out, we're just faking it.
C&C Commando Development Screenshots [message #74796] Tue, 30 March 2004 03:33 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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[REHT

Spirit]Simple question: Does the size of the blood splotches vary or does it only look like that when multiple splotches hit the same place? I figure it's the multiple one but you've done some pretty interasting stuff here so it's hard to tell.

I wish you luck.


In that screenshot they didn't vary in sizes, but now I have tweaked them so they are smaller and vary in sizes. Also their appereance is now total random. One nice touch is that they can stick on walls and vehicle windows, not just on the floor.
C&C Commando Development Screenshots [message #74801] Tue, 30 March 2004 04:07 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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Cool, the blood is a nice feature.

http://www.boomspeed.com/psycoarmy2/boxhead.gif
C&C Commando Development Screenshots [message #74808] Tue, 30 March 2004 05:24 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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SeaMan

[REHT

Spirit]Simple question: Does the size of the blood splotches vary or does it only look like that when multiple splotches hit the same place? I figure it's the multiple one but you've done some pretty interasting stuff here so it's hard to tell.

I wish you luck.


In that screenshot they didn't vary in sizes, but now I have tweaked them so they are smaller and vary in sizes. Also their appereance is now total random. One nice touch is that they can stick on walls and vehicle windows, not just on the floor.


Vehicles? That'll be cool...I can imagine myself running a ton of nod soldiers over with my humvee, and ending up with a ton of blood all over my bumper and windows Very Happy :twisted:


WOL: megapunk0

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C&C Commando Development Screenshots [message #74832] Tue, 30 March 2004 08:43 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Commander
looking good seaman. the breaklight and the blood are cool.

C&C Commando Development Screenshots [message #74850] Tue, 30 March 2004 14:20 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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SeaMan

[REHT

Spirit]Simple question: Does the size of the blood splotches vary or does it only look like that when multiple splotches hit the same place? I figure it's the multiple one but you've done some pretty interasting stuff here so it's hard to tell.

I wish you luck.


In that screenshot they didn't vary in sizes, but now I have tweaked them so they are smaller and vary in sizes. Also their appereance is now total random. One nice touch is that they can stick on walls and vehicle windows, not just on the floor.


Neato. Sounds like clever use of modified scorch marks. Can't wait to see what other tricks you're planning Smile
C&C Commando Development Screenshots [message #74871] Tue, 30 March 2004 15:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That can cause FPS issues, since the "modified scorch marks" are shot out like a shotgun.

Flame Tanks cause FPS problems because of that, it eats up CPU usage.
C&C Commando Development Screenshots [message #74873] Tue, 30 March 2004 15:45 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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No modern computer should have any issues with it, on my crappy Celeron I'm currently using, with an integrated Intel video card, I still get 45+ FPS when 8 flame tanks are rushing.

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C&C Commando Development Screenshots [message #74875] Tue, 30 March 2004 15:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I don't see how that's possible, because I'm using an AMD XP processor, 640 MB of RAM, and a GeForce FX 5200 - eight Flame Tanks sets my FPS down to 10 or lower.
C&C Commando Development Screenshots [message #74879] Tue, 30 March 2004 16:01 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Cwazyape

No modern computer should have any issues with it, on my crappy Celeron I'm currently using, with an integrated Intel video card, I still get 45+ FPS when 8 flame tanks are rushing.



B U L L S H I T.
C&C Commando Development Screenshots [message #74883] Tue, 30 March 2004 16:08 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Wanna SS? Keep in mind I run at low detail at 640X480 resolution.

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C&C Commando Development Screenshots [message #74890] Tue, 30 March 2004 16:27 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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man i wouldnt even use a computer unless it has at least 1240x1024 res.

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C&C Commando Development Screenshots [message #74893] Tue, 30 March 2004 16:35 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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My resolution outside the game is 1280X1024 but, to get any decent permance it needs to be low in-game.

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C&C Commando Development Screenshots [message #74895] Tue, 30 March 2004 16:44 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Aircraftkiller

That can cause FPS issues, since the "modified scorch marks" are shot out like a shotgun.

Flame Tanks cause FPS problems because of that, it eats up CPU usage.


Eh...? Only time i have problems with flame tanks is when 8 are all shooting out at once, but that's because of the all the flames coming out and not the flame tank itself, isn't it? Scorch marks shouldn't cause FPS issues considering they're just a textured quad, right? And the max isn't all that much. Bullets leave marks just like scorches and the game doesn't have big problems when you have a 8 people shooting in the same area.
C&C Commando Development Screenshots [message #74900] Tue, 30 March 2004 17:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You're not getting my point.

The CPU has to calculate the shotgun projectile of the Flame Tanks. They fire two of them, alternating between barrels very quickly, along with the distance of the projectiles and where they'll hit.

This causes FPS problems.
C&C Commando Development Screenshots [message #74901] Tue, 30 March 2004 17:22 Go to previous messageGo to previous message
cowmisfit is currently offline  cowmisfit
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[quote="SeaMan"]The questions arise...

Aircraftkiller

I take it those ovals of blood are from being shot? If so, explain how you did it, I'd like to implement that into Renegade Alert. We already have blood textures for that purpose ready, just no use for them yet.


Hmm, as you didn't want to contribute to this mod (Westwood models), I'm not sure if I should contribute something in to your mod.
http://renegade.the-pitts.net/index.php?act=ST&f=2&t=6834

Dude your "mod" will NEVER be near Renalert be played by so many people, downloaded so manytimes, have so much attention and so forth so why not at least help them, get your name somewere on there site for helpen, then that will in turn lead to your mod getting more coverege and perhaps lead to people helping y ou from seeing news post ect. IT ALL WORKS OUT.


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