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Re: History [message #73930] |
Fri, 26 March 2004 13:05   |
vloktboky
Messages: 290 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Recruit |
 
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Blazer | Hopefully this will be shared, or is it going to be a black-cell only thing?
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The specific things, such as the commands, are tightly integrated with DragonServ, so having them released to the public can not be done. However, the code itself that is used in the background can and will show up in my released server side mods. I have plans of using them for specific events, such as saying who completes an event in CTF, and for extra data servers can use for stats, such as how many Sakuras a player has killed in a sniper server.
I am not the only one to thank, Mac and FearHQ helped a ton in the early stage by getting the code prepared for getting a player's name from scripts.dll on the LFDS. I simply made it happen on the Win32 FDS and progressed from there.
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Re: History [message #74058] |
Sat, 27 March 2004 00:04   |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Blazer |
SS217 | uall sux, caus-a we got here first
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Nice attitude...I didn't know there was a competition 
From speaking to vloktboky, I knew weeks ago this was coming. I wish server-side scripts.dll mods were discovered like a year ago, we would probably have kept more players around.
Good work vloktboky. Hopefully this will be shared, or is it going to be a black-cell only thing?
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Hah, just remember Blazer Released his work to everyone, was the first person to even have the idea of a in game bot. SO HE GOT THERE FIRST BEFORE ANYONE.
b.t.w. nice work, but please do not realse this scripts.dll thing to the public, the amount of cheating that could happen in clan games is now insane. HOme team is low on creds? no probs, here 500 on the house
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