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Renegade Alert Ore Truck [message #73706] |
Wed, 24 March 2004 22:27 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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ok, I didn't literally mean that. I was just taking the piss out of that other thread.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Renegade Alert Ore Truck [message #73710] |
Thu, 25 March 2004 00:29 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Ah, well, I thought you guys would have used something more orginal then a well known icon from our world.
-->
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Renegade Alert Ore Truck [message #73715] |
Thu, 25 March 2004 02:02 |
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will the ore scoop animate?
The scripts are there, its up to the RenAlert team to decide if they want to use them (and create the proper animation) or not
Making both player controled and regular AI harvesters animate is easy, if the team wants help with the scripts to use, let me know
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Renegade Alert Ore Truck [message #73804] |
Thu, 25 March 2004 16:28 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Why would the ladder be put on the back? I don't think anyone will want to climb into the ore.
Other than that it looks good and accurate.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Renegade Alert Ore Truck [message #73812] |
Thu, 25 March 2004 17:33 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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i really like it.
there is something bothering me about how smooth and perfect the cabin area is, when the rest has been to hell....wastebasket and so on
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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