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FOF Presents - Archer Character [message #73394] |
Tue, 23 March 2004 08:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Cebt
Messages: 167 Registered: February 2003 Location: Denmark
Karma: 0
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Sir Phoenixx | The model is alright, it could use some work (like on that belt holding the quiver of arrows, it should be on the outside of the cape, and it's shaped needs to be fixed), but the texture doesn't look that good. It looks blury and kinda low quality in some places (like the arrow belt thing...).
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i think the belt is like on some of the LOTR scenes where the cape has holes that the belt goes through
I Believe In Power, Wisdom And Courage
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FOF Presents - Archer Character [message #73396] |
Tue, 23 March 2004 08:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Cebt
Messages: 167 Registered: February 2003 Location: Denmark
Karma: 0
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Sir Phoenixx | Well, then he should either model a hole, or put a hole there in the texture...
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yes i agree... that would help alot
I Believe In Power, Wisdom And Courage
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FOF Presents - Archer Character [message #73469] |
Tue, 23 March 2004 17:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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I'd really like to see the animation for that archer when it's firing a bow.
I think you should turn the knife into a standard weapon for certain character classes. Like the pistol.
The only thing that i am complaining about in the model is the leather boots. Just under the knee where it is rolled over, it seems to be sticking out a lot more than it would.
![http://www.baclan.org/albums/album05/dasmodell.jpg](http://www.baclan.org/albums/album05/dasmodell.jpg)
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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FOF Presents - Archer Character [message #73547] |
Wed, 24 March 2004 06:27 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Genocide | Because we have to import from maya, the conversion can cause some hard edges but you wont really notice this.
Chris took time and alot of effort in creating both the model and texture, there is no bluriness which myself, chris and otheres has agreed on, how can there be pixelation if there is bluriness?
Whats the other problems you see phoenixx?
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I didn't say it had both bluriness and pixelation in the same place, learn how to fucking read.
Quote: | It looks blury and kinda low quality in some places (like the arrow belt thing...).
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The belt that goes around the guy's chest looks pixelated, looks like a low quality wood texture, along with those things on his hands that look like wood (Why do they look like wood anyways? Aren't they supposed to be rubber?). The cape, especially the part that is attached to his neck around the front looks blury. The belt holding the quiver of arrows to him is misaligned, it should follow the shape of his body, you shouldn't be able to see any space between it and his body. The boots need detail, like dirt on the bottom, or scratches, etc.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
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