Poly Count for Maps [message #73213] |
Sun, 21 March 2004 22:18 |
CnCsoldier08
Messages: 136 Registered: November 2003
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Recruit |
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What is a good poly count for maps?( specifically renalert maps) Didnt Lefty make a better something for it?
WOL:tweekbee
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Poly Count for Maps [message #73323] |
Mon, 22 March 2004 17:32 |
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htmlgod
Messages: 360 Registered: July 2003
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Commander |
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Your poly count goal as a mapper really depends on the size of the map you're making. If the map is only 300x300 meters, every single poly and inch of texture on the map will be rendered, constantly, so it should have a lower poly count, probably a few thousand would be good. Another thing to take into consideration is the terrain type - interior (just walls, floor, and ceiling), or mountainous, or field like, etc. You definitely don't want to go above a few thousand for each 300x300 meter sector, if you do it will be harder for the graphics card to render, and thus induce a lower FPS, which is undesirable.
Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
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Poly Count for Maps [message #73360] |
Mon, 22 March 2004 21:52 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Is that map the Afghanistan map that is the max size a renegade map can be?
Anyway, If i'm not mistaken 300x300 will be a mid-large map.
If you can texture well, and use the right textures, you can make something look very real without it being a very high polygon count. Also put some thought into the map to avoid overloading bare areas with high-poly objects to fill space.
I know I didn't directly answer your question because I don't really know myself. But It should be kept as low as possible.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Poly Count for Maps [message #73367] |
Mon, 22 March 2004 22:46 |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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IRON-FART | Anyway, If i'm not mistaken 300x300 will be a mid-large map.
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I think C&C_Under.mix is roughly about 300x300.
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Poly Count for Maps [message #73465] |
Tue, 23 March 2004 17:39 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Ok, so try not to use meshsmooth on the terrain (really no need for it), and the map should be fine.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Poly Count for Maps [message #73530] |
Tue, 23 March 2004 22:22 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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or only use meshsmooth where you need it
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