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Generating Pathfind Sectors [message #73164] Sun, 21 March 2004 16:53 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
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I know this usually takes a long time, but should it take an entire day to do half of it, then after it gets to the halfway point, it freezes? I was wondering if I did anything wrong, or is my map just too big(1000x1000)

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Generating Pathfind Sectors [message #73176] Sun, 21 March 2004 17:48 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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thats a standard size map, it will never take a day and a half to pathfind a map that big, more like 3 or 4 minutes.

What kind of system are you running?


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Generating Pathfind Sectors [message #73181] Sun, 21 March 2004 18:21 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Windows XP pro service pack 1 build 2600
AMD Athlon XP 1900+
512 ram
radeon 9000 pro 128mb


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Generating Pathfind Sectors [message #73191] Sun, 21 March 2004 18:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Those specs should allow you to do it with np.

Can you upload your mod folder? i wont realease or steal anythinj.

Ususally i can see what the problem is that way.


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Generating Pathfind Sectors [message #73223] Mon, 22 March 2004 04:23 Go to previous message
Bidbood is currently offline  Bidbood
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i think your comp was frozing a little bit or you were doing too much things at the same time.... or else you are pretty screwed >_<

http://www.n00bstories.com/stats/renegade_stats.php?player=bidbood&team=nod
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