Temp Vechicle Speed up [message #72950] |
Sat, 20 March 2004 17:33 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Is there a way? i need to speed up my pods for a powerup or something. the pods go the exact same speed, and me and my brother cant pass each other when we play
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Temp Vechicle Speed up [message #73124] |
Sun, 21 March 2004 13:12 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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*Bump*
Is there YES NO? if it just turns down the vech. areodynamicdrag, that would do.....come on any ideas?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Temp Vechicle Speed up [message #73126] |
Sun, 21 March 2004 13:29 |
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htmlgod
Messages: 360 Registered: July 2003
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Commander |
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Well.... No, its not really possible. You can't really have dynamic physics for a vehicle. As always, though, I try to give every possible option. So here would be my suggestion, if you absolutely want to do it. Hmmmm. It would require more scripts. First of all you would have to use the propulsion method that I suggested earlier for the pods - a script that utilizes a "bot" at the engine locations for your vehicle, which fires high-recoil projectiles when the vehicle is manned, so that it has a more defined speed. For speed powerups you would have to use yet another script, that would, when triggered (by a scriptzone aroudn the powerup) change the weapon of the engine bot to an even higher recoil projectile, so that the vehicle would travel faster.... Of course all this is very theoretical, I haven't even gotten the chance to speak to jonathan about the original concept of jet propulsion via weapon recoil.
Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
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Temp Vechicle Speed up [message #73134] |
Sun, 21 March 2004 14:21 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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well, on a strait away, of course your going to go the same speed, its when you turn that you lose speed, who ever takes the turns the best, gets ahead.
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Temp Vechicle Speed up [message #73142] |
Sun, 21 March 2004 14:57 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
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General (1 Star) |
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This game really isn't made for racing pods.
If you want to do that, go find that star wars pod racing game.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Temp Vechicle Speed up [message #73145] |
Sun, 21 March 2004 15:18 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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i have that game, but i want to make my own tracks, i like gendres's idea, ill try that, it might work, i just hope it doesnt flip the pod.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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