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Temp Vechicle Speed up [message #72950] Sat, 20 March 2004 17:33 Go to next message
Oblivion165 is currently offline  Oblivion165
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Registered: June 2003
Location: Hendersonville, North Car...
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General (3 Stars)
Is there a way? i need to speed up my pods for a powerup or something. the pods go the exact same speed, and me and my brother cant pass each other when we play

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Temp Vechicle Speed up [message #73124] Sun, 21 March 2004 13:12 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
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General (3 Stars)
*Bump*

Is there YES NO? if it just turns down the vech. areodynamicdrag, that would do.....come on any ideas?


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Temp Vechicle Speed up [message #73126] Sun, 21 March 2004 13:29 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Registered: July 2003
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Commander
Well.... No, its not really possible. You can't really have dynamic physics for a vehicle. As always, though, I try to give every possible option. So here would be my suggestion, if you absolutely want to do it. Hmmmm. It would require more scripts. First of all you would have to use the propulsion method that I suggested earlier for the pods - a script that utilizes a "bot" at the engine locations for your vehicle, which fires high-recoil projectiles when the vehicle is manned, so that it has a more defined speed. For speed powerups you would have to use yet another script, that would, when triggered (by a scriptzone aroudn the powerup) change the weapon of the engine bot to an even higher recoil projectile, so that the vehicle would travel faster.... Of course all this is very theoretical, I haven't even gotten the chance to speak to jonathan about the original concept of jet propulsion via weapon recoil.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Temp Vechicle Speed up [message #73127] Sun, 21 March 2004 13:30 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Registered: July 2003
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Commander
Also, I'm not really sure how you would set it up to lose the speed after a certain time. I know that timers can be used, but I'm just not familiar enough with the capability of scripts to make any promises.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Temp Vechicle Speed up [message #73134] Sun, 21 March 2004 14:21 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
well, on a strait away, of course your going to go the same speed, its when you turn that you lose speed, who ever takes the turns the best, gets ahead.

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Temp Vechicle Speed up [message #73137] Sun, 21 March 2004 14:25 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
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Colonel

You could give it a "weapon" with a big recoil and point the muzzle to the back of the pod. Like some sort of boost

viva Mexico cabrones
~g
Temp Vechicle Speed up [message #73142] Sun, 21 March 2004 14:57 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
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General (1 Star)
This game really isn't made for racing pods.

If you want to do that, go find that star wars pod racing game.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Temp Vechicle Speed up [message #73145] Sun, 21 March 2004 15:18 Go to previous message
Oblivion165 is currently offline  Oblivion165
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Registered: June 2003
Location: Hendersonville, North Car...
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General (3 Stars)
i have that game, but i want to make my own tracks, i like gendres's idea, ill try that, it might work, i just hope it doesnt flip the pod.

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