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			| C&C_Duel_Arena v1.1 [message #44101] | Sat, 30 August 2003 08:07   |  
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				|  |  Halo38 Messages: 955
 Registered: February 2003
 Location: UK
 
	Karma: 0
 | Colonel |  |  |  
	| | Beanyhead |  | Umm... Is the link dead for anyone else?
 
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 | Titan1x77 |  | I took down the d-load link due to a 16 character texture in the map...if you could please upload a new version with the texture renamed I'd be gladly to upload it back to renstation.net....and possibly rename the .mix so theres no conflict with versions.
 
 Lightwave nor Tib_pit_3 was working....Puled my hair out all day and even did a system restore on my pc.
 
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 Working on it.....
 
 Online Portfolio - www.chettle1.com
 
 Renegade projects - Halo38's Den hosted by www.laeubi.de
 
 Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
 
 Mod Wars Veteran
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			| C&C_Duel_Arena v1.1 [message #44229] | Sat, 30 August 2003 22:33   |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| 1.So theres no version conflicting..from your old version,,.that way everyone has the new version 2.somethings up with a texture conflict causing maps that use the same texture or match 15 characters or more...to crash a couple of my maps.
 3.see above
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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			| C&C_Duel_Arena v1.1 [message #44276] | Sun, 31 August 2003 06:22   |  
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				|  |  Halo38 Messages: 955
 Registered: February 2003
 Location: UK
 
	Karma: 0
 | Colonel |  |  |  
	| 1. But everyone will still have the old version,  if i name it something different (i'm keeping it the same so when people download the new they'll over right the old file and the conflicts solving the problem) 
 2. I think i know whats wrong i resized the n_ped texture but forgot to rename it this is most likely the problem (i thought the 15 character rule only applied to w3d's)
 
 Edit: i'm pretty sure it's the above as i was playing on renstation last night and that texture was plain black on Tib_pit 3)
 
 I'll sort it out today, I'll be on MSN
 
 Edit2: I have fixed the conflict just tested it on renstation online and every thing is working. I've also updated the teleporter models (v1.3) so the new texture (n_pedpmc.tga) is standard and correct across all models. I also reduced the material types by a significant amount
  get v 1.3 here they'll improve map performance http://www.laeubi.de/halo38/?cat=modfiles 
 
 And for the 5 people that downloaded version 1.2 of the teleporters please update
  
 Edit3: Sorry for my arogance
 
 Online Portfolio - www.chettle1.com
 
 Renegade projects - Halo38's Den hosted by www.laeubi.de
 
 Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
 
 Mod Wars Veteran
 [Updated on: Mon, 01 September 2003 04:45] Report message to a moderator |  
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			| C&C_Duel_Arena v1.1 [message #71515] | Sun, 14 March 2004 00:09   |  
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				|  | IRON FART Messages: 1989
 Registered: September 2003
 Location: LOS ANGELES
 
	Karma: 0
 | General (1 Star) |  |  |  
	| Mega dead topic? 
 
  
 | Quote: |  | 
 Quote from IRC
 <[Digital]> get man_fucking_a_car.mpg
 <[Digital]> ah fuck wrong window
 
 
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			| C&C_Duel_Arena v1.1 [message #71706] | Sun, 14 March 2004 21:49   |  
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				|  |  Oblivion165 Messages: 3468
 Registered: June 2003
 Location: Hendersonville, North Car...
 
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 | General (3 Stars) |  |  |  
	| I really like this idea, its like jedi outcast. It would make a great complete mod, by that i just mean alot of maps and maybe some scripting work. Maybe a glass door that lowers into the ground rather than the timed mine. 
 WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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			| C&C_Duel_Arena v1.1 [message #71766] | Mon, 15 March 2004 12:31   |  
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				|  |  Oblivion165 Messages: 3468
 Registered: June 2003
 Location: Hendersonville, North Car...
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| yeah go ahead, it would of been better, but you had no neck.... 
 WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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			| C&C_Duel_Arena v1.1 [message #73177] | Sun, 21 March 2004 17:51   |  
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					|  Alkaline Messages: 1132
 Registered: November 2003
 
	Karma: 0
 | General (1 Star)Deleted
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	| Just have a question: I think you need to test your maps on FDS before releasing them. E.g. Hybrid Foresn'ts Stealth Generators only wokr on NON-Dedicated servers i.e. single player, or when a person is also playing ad is the host.
 
 I would like to host this map, but untill I'm sure it works properly on a Dedicated servers, I don't think anyone will host it
  
 ALso what single player files are needed for this map?
 
 http://www.UNRules.com
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