snipesimo [message #72930] |
Sat, 20 March 2004 15:35   |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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mrpirate | AGP speed is irrelevant, since Renegade does not use nearly enough video memory on textures for it to be an issue. Tanks will kill your computer if you've got a Celeron, since the CPU is in charge of the physics of the game. Anyway, AGP 8x is only 1-3% faster than AGP 4x.
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You sure about this? Each texture for vehicles is usually 512x512. That's a fair bit of space when most cards have 32-128 MB of memory.
Furthermore, the terrain textures are 64x64, 128x128, or 256x256. Some rare cases have 512x512. Renegade uses over 35 textures for just the structure exteriors. Then the interiors use around 40-50 different ones. Plus the soldiers, who are normally at 256x256, the sky which is 512x512, fog emulation, vis rendering, etc...
It does use a lot of texture memory.
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snipesimo [message #72942] |
Sat, 20 March 2004 17:00   |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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well if i was using the lagboting ss wouldnt prove anything cause i could just turn it off...
Homey
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snipesimo [message #72963] |
Sat, 20 March 2004 18:33   |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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fastc0nn ts =o, yes ice BAN ME, ice has lice so he has to go too
Homey
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snipesimo [message #73578] |
Wed, 24 March 2004 13:13  |
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mrpirate
Messages: 1262 Registered: March 2003 Location: Ontario
Karma: 0
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General (1 Star) |
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Aircraftkiller |
mrpirate | AGP speed is irrelevant, since Renegade does not use nearly enough video memory on textures for it to be an issue. Tanks will kill your computer if you've got a Celeron, since the CPU is in charge of the physics of the game. Anyway, AGP 8x is only 1-3% faster than AGP 4x.
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You sure about this? Each texture for vehicles is usually 512x512. That's a fair bit of space when most cards have 32-128 MB of memory.
Furthermore, the terrain textures are 64x64, 128x128, or 256x256. Some rare cases have 512x512. Renegade uses over 35 textures for just the structure exteriors. Then the interiors use around 40-50 different ones. Plus the soldiers, who are normally at 256x256, the sky which is 512x512, fog emulation, vis rendering, etc...
It does use a lot of texture memory.
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Am I sure? Yes. It uses enough memory for 8x AGP to help with a 32 MB, or maybe even 64 MB card. However, cards like that don't exist, to the best of my knowledge. I read something once, where they ran several modern games at 4x AGP and then at 8x AGP, and the performance difference was 1-3%, like I said.
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