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fdstalk.dll information [message #72533] |
Thu, 18 March 2004 14:38 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Silent Kane | We are talking about fdstalk.c/.h here, which was made by Scorpio9a and me.
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No we are not we are talking about the code I wrote for my regulator (regulator1) written in Java which was solely my work.
BTW Kane do you work for SCO Unix by any chance?
PS Anyone who wants the code PM me, with an email address and Ill send it to you. I can't post it here as it keeps being deleted.
Alternatively look on some other forums Ill post it later today.
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fdstalk.dll information [message #72541] |
Thu, 18 March 2004 14:54 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Silent Kane | 2 hours of work?
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You disassembled RenRem then?
Silent Kane | By the way gibberish, do you work for Microsoft by any chance?
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No and I don't understand the reference, care to elaborate?
Now we have the settled can I post my code here or is it just going to be deleted again?
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fdstalk.dll information [message #72547] |
Thu, 18 March 2004 15:27 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Silent Kane |
No, I flushed a piece of paper down the toilet and it returned a few days later with the code written on it.
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Whatever method works for you.
I am afriad I am not an assembly language programmer so I had to sit down with RenRem and actually crack the encryption without any code, which is why it took me so long.
gibberish | BTW Kane do you work for SCO Unix by any chance?
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Allegedly, SCO took credit for code which they didn't solely own, then claimed similar code written by a third party which was placed into the public domain actually belonged to them.
Silent Kane | By the way gibberish, do you work for Microsoft by any chance?
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Ok, so please explain your reference.
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fdstalk.dll information [message #72555] |
Thu, 18 March 2004 15:57 |
Scorpio9a
Messages: 60 Registered: March 2003 Location: The Netherlands
Karma: 0
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Recruit |
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w1ley |
Silent Kane | You damn sure wrote that without looking at the C++ code.
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I dont understand why you are so vehement about this?
did your mother never teach you to share your toys?
whats the big deal?
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Great comparison there bud, why aren't you saying that to EA...? hmmm yeah that would help!
We have our reasons to keep this code in a closed circle.
-Scorpio9a
Nothing is impossible, somethings just requires alot of time.
"Impossible" things done so far together with SK:
RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
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fdstalk.dll information [message #72559] |
Thu, 18 March 2004 16:02 |
Scorpio9a
Messages: 60 Registered: March 2003 Location: The Netherlands
Karma: 0
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Recruit |
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gibberish |
Silent Kane |
No, I flushed a piece of paper down the toilet and it returned a few days later with the code written on it.
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Whatever method works for you.
I am afriad I am not an assembly language programmer so I had to sit down with RenRem and actually crack the encryption without any code, which is why it took me so long.
gibberish | BTW Kane do you work for SCO Unix by any chance?
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Allegedly, SCO took credit for code which they didn't solely own, then claimed similar code written by a third party which was placed into the public domain actually belonged to them.
Silent Kane | By the way gibberish, do you work for Microsoft by any chance?
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Ok, so please explain your reference.
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Then tell me in pm or by e-mail how you did find out exactly, my reason for this i ask, is that some variable naming's, and code stuff looks like fdstalk.c parts.
And the fact of isValid explains a bit that you have no clue what exactly some stuff is for.
You can contact me at Scorpio9a@n00bstories.com to have a more detailed talk and why you shouldn't give it out.
-Scorpio9a
Nothing is impossible, somethings just requires alot of time.
"Impossible" things done so far together with SK:
RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
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fdstalk.dll information [message #72561] |
Thu, 18 March 2004 16:04 |
Scorpio9a
Messages: 60 Registered: March 2003 Location: The Netherlands
Karma: 0
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Recruit |
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w1ley | I have said that to EA.
So because EA is being silly you should follow?
Do you think that you can get rich off of this DLL? Probably not going to happen. Why not make it open source?
Hey, you gotta do what you gotta do, no doubt. I am not faulting you, do what you think is right. I am just curious, what is your motivation for being greedy about his? There is no money to be made on this, so what other motivation is there? Do you want credit for a job well done? CopyLeft it. Hell, I would be more than happy to give you credit for your work. I dont want to STEAL your work, I want to USE it. Which means give credit where credit is due.
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I aint asking for money, i don't even ask money for any of hte things i did for the ren community, so kindly stfu about that.
I don't mind getting credit, thats what we want for something we did, but gibberish aint saying that, this isn't about you.
-Scorpio9a
Nothing is impossible, somethings just requires alot of time.
"Impossible" things done so far together with SK:
RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
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fdstalk.dll information [message #72665] |
Fri, 19 March 2004 02:14 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Well, all I can contribute to this is that when we approached Steve Tall formerly of Westwood, for the specs, he turned us down. This protocol makes it mind-numbingly easy for someone to cause damage to a server, even if it's not their's. Literally everyone who's played with this code has crashed their own server with it.
Unfortunately, to my knowledge, someone was given this code in confidence and instead they gave it out to anyone who wanted it, foolishly not understanding the ramifications.
I don't care about credit. I don't care about money, but I really believe that Westwood programmer sought to keep these specs secret for a reason, and as the Official forums for the game, I do not feel that these specs should be posted here.
I'm the bawss.
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fdstalk.dll information [message #72676] |
Fri, 19 March 2004 04:44 |
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w1ley
Messages: 33 Registered: October 2003
Karma: 0
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Recruit |
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Crimson | Well, all I can contribute to this is that when we approached Steve Tall formerly of Westwood, for the specs, he turned us down. This protocol makes it mind-numbingly easy for someone to cause damage to a server, even if it's not their's. Literally everyone who's played with this code has crashed their own server with it.
Unfortunately, to my knowledge, someone was given this code in confidence and instead they gave it out to anyone who wanted it, foolishly not understanding the ramifications.
I don't care about credit. I don't care about money, but I really believe that Westwood programmer sought to keep these specs secret for a reason, and as the Official forums for the game, I do not feel that these specs should be posted here.
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ahhh,
THAT makes sense. Sorry for stirring the pot. I did not realize the potential for script kiddies to act like jackass's and crash servers.
My apologies.
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fdstalk.dll information [message #72712] |
Fri, 19 March 2004 10:04 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Crimson | I don't care about credit. I don't care about money, but I really believe that Westwood programmer sought to keep these specs secret for a reason, and as the Official forums for the game, I do not feel that these specs should be posted here.
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I have to admit that there is one good reason to keep these specs private but no one on your team has given me that reason.
A hacker who knows what they are doing can use these specs in order to get the RenRem admin password.
Crimson | Literally everyone who's played with this code has crashed their own server with it.
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I am sorry but I haven't been able to duplicate this.
Crimson | Unfortunately, to my knowledge, someone was given this code in confidence and instead they gave it out to anyone who wanted it, foolishly not understanding the ramifications.
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If you are talking about me you cannot possibily "know" this since I never received your code.
I also consider it extremely arrogant of your team to assume that only your team could possibly crack the encryption.
I cracked it by simply looking at the output of RenRem, your team dissembled RenRem anyone with enough time on there hands could take either method and have the specs too.
However these forums belong to you and I will respect your wishes and will not be giving out my code on this forum any longer.
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fdstalk.dll information [message #72718] |
Fri, 19 March 2004 11:44 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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The work Scorpio9a and I did for cracking the encryption have nothing to do, so we are not on Crimsons team related to that.
And there are severals reason for thinking that your code is based on our code, but Scorpio9a can explain these better so I'm not going into this.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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