just can't get the hang of texturing my map in G-max!! [message #7212] |
Mon, 17 March 2003 12:53 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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it never looks right!!!!
is there any other programs i can use to texture my map or is there any way to get my heightfeild terrain into(whats the terrain stored as in the .lvl or .lsd) RENX??
I want to be able to use vis and the poly's arent bad in heightfeild if you change the density level....i just want to be able to make my terrain look nice!!
When walking on different surface's i can't seem to get it to work right when blending in heightfield...any tips on that?
We'll off to RENX for more practice!!
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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just can't get the hang of texturing my map in G-max!! [message #7219] |
Mon, 17 March 2003 13:25 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I just had a thought, what if you made a Vis plane that is the same width and length as your height field, placed it just under the height field, and generated vis? Would that work? You probably would need multiple plains stacked 10m above the other till you get to the highest point on your map. I just think that this would work, although I have never tried.
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just can't get the hang of texturing my map in G-max!! [message #7241] |
Mon, 17 March 2003 15:05 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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yeah laubei just gave me the run down on G-max and really helped me out
Im still gonna finish my BD version of TIB pit while its in heightfeild...but for now on i'll be using renx for all my terrain
Heightfeild was cool,cuz it helped mt think out ideas for maps....now i just have to learn how to use renx for terrain and i can put those ideas to use.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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