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just can't get the hang of texturing my map in G-max!! [message #7212] Mon, 17 March 2003 12:53 Go to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
it never looks right!!!! Mad

is there any other programs i can use to texture my map or is there any way to get my heightfeild terrain into(whats the terrain stored as in the .lvl or .lsd) RENX??

I want to be able to use vis and the poly's arent bad in heightfeild if you change the density level....i just want to be able to make my terrain look nice!!


When walking on different surface's i can't seem to get it to work right when blending in heightfield...any tips on that?

We'll off to RENX for more practice!!


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

just can't get the hang of texturing my map in G-max!! [message #7219] Mon, 17 March 2003 13:25 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
I just had a thought, what if you made a Vis plane that is the same width and length as your height field, placed it just under the height field, and generated vis? Would that work? You probably would need multiple plains stacked 10m above the other till you get to the highest point on your map. I just think that this would work, although I have never tried.

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just can't get the hang of texturing my map in G-max!! [message #7222] Mon, 17 March 2003 13:36 Go to previous messageGo to next message
StoneRook is currently offline  StoneRook
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Recruit

nope - heightfield was a *beta* function - and one of the drawbacks was the sound of the different materials. (didn't work)


it was suppose to be fixed ... - but alas, WestWood is no more...

best bet - learn to model in gmax and skip heightfield....


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
just can't get the hang of texturing my map in G-max!! [message #7229] Mon, 17 March 2003 13:58 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Yeah, with max you can get a very very good result. And you canget it the way you want it. Heightfeild should not be used to make maps. To test things maybe, But you can make a lot more awsome things in max.
just can't get the hang of texturing my map in G-max!! [message #7241] Mon, 17 March 2003 15:05 Go to previous message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
yeah laubei just gave me the run down on G-max and really helped me out

Im still gonna finish my BD version of TIB pit while its in heightfeild...but for now on i'll be using renx for all my terrain

Heightfeild was cool,cuz it helped mt think out ideas for maps....now i just have to learn how to use renx for terrain and i can put those ideas to use.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

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