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Pod Racer Physics [message #71794] Mon, 15 March 2004 14:08 Go to next message
Oblivion165 is currently offline  Oblivion165
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took the images off for people on a 56k

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[Updated on: Wed, 17 March 2004 15:54]

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Pod Racer Physics [message #71802] Mon, 15 March 2004 14:55 Go to previous messageGo to next message
Dante
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rotor angle

Pod Racer Physics [message #71815] Mon, 15 March 2004 15:35 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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awsome, it works great now

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Pod Racer Physics [message #71833] Mon, 15 March 2004 16:40 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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dont really really fast things really really lag in renegade....
Pod Racer Physics [message #71858] Mon, 15 March 2004 18:13 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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maybe online, i havent really tried it, and by fast i mean a 500x500 plane ine about 6 seconds.

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Pod Racer Physics [message #71863] Mon, 15 March 2004 18:49 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Shorten your sig please :-/

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Pod Racer Physics [message #71869] Mon, 15 March 2004 19:06 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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thats all you get, but anyway, is there a way to make it fall after it goes in the air? when you go up a hill, you continue to fly after you reach the peak, it should fall. Any ideas?

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Pod Racer Physics [message #71871] Mon, 15 March 2004 19:09 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Thats much better thankyou

Only way I know of is to make it a ground vehicle.. :-/


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Pod Racer Physics [message #71874] Mon, 15 March 2004 19:17 Go to previous messageGo to next message
IRON FART
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Make it a ground vehicle, but make it hover off the ground.

I know those things are meant to be fast, but 500x500 in 6 seconds is way too fast.

It will be practically uncontrolable and hard to shoot or whatever from in MP.
You could penetrate any base without being hit once.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Pod Racer Physics [message #71875] Mon, 15 March 2004 19:26 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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If you could get there without running into a wall Wink

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Pod Racer Physics [message #71994] Tue, 16 March 2004 13:32 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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oh its not meant to be shooting, its just for racing. and it controls quite well, i dont know if it really goes that fast, but it does hawl.

Oh and when i make it a vechicle physics, the pod racer wont move.


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Pod Racer Physics [message #71999] Tue, 16 March 2004 14:00 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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here is a capture of it, fraps makes it go faster than it actually is, its at nearly 2x the actual speed.

http://www.dr-oblivion.com/ren.avi


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Pod Racer Physics [message #72025] Tue, 16 March 2004 16:18 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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if it don't move, it means you set it up wrong Wink

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Pod Racer Physics [message #72030] Tue, 16 March 2004 16:25 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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well i dont know much about vechicle modeling, all i do is temp whats there and change the model Smile

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Pod Racer Physics [message #72085] Tue, 16 March 2004 19:03 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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i guess i need to bone it

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Pod Racer Physics [message #72089] Tue, 16 March 2004 19:05 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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you da bomb oblivion!
Pod Racer Physics [message #72104] Tue, 16 March 2004 19:37 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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You'll have to bone it, probably best done as a tracked vehicle. There is a tutorial at renhelp.co.uk. If you can't figure it out, I'll bone your final model when its ready, but I learned from that tutorial alone, so you should be able to also. A good aerodynamic drag coefficient for something like that is probably 25-35. I'd also give it pretty good acceleration, and I'd also play with the spring constant some. I don't have a whole lot of experience with that particular preset (spring constant), but I'd guess that you can make it (assuming you already give it a pretty low mass) so that it will fly up off hills, and come back down after a few bounces. If you want more help with level edit or boning stuff, just holler.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72110] Tue, 16 March 2004 19:57 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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yesim, if you play around with it, you should be able to get your desired effect.

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Pod Racer Physics [message #72126] Tue, 16 March 2004 20:53 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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yesim.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72128] Tue, 16 March 2004 20:55 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Thanks guys, at the moment renhelp is down, laeubi is changing some stuff, and if anyone that would like to bone or edit this model here is the files. I really suck at this modeling stuff, im still new. Any help would be great.

http://www.dr-oblivion.com/Pod.exe


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Pod Racer Physics [message #72129] Tue, 16 March 2004 20:56 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Lol you made an installer for it.

http://renhelp.co.uk/?tut=15 Is the vehicle boning tutorial. The concept is a little tricky, and I had to practice boning things for a while before I got to where I could really do it on the first try without botching stuff up. I imagine you'll be the same. That particular tutorial is mediocre at best, so just let me know if you don't understand any of it.


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72162] Wed, 17 March 2004 05:36 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Oh well the installer is just a one click thing, WinRAR made it, so people who dont have the newest WinRar can un......Rar it.


But thanks, i was trying to get to that tutorial last night, but like i said, the site was down. Ill work on it when i get home at noon.


Thanks


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Pod Racer Physics [message #72260] Wed, 17 March 2004 15:55 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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the pod is coming along nicely. E! has helped me out a bunch


http://www.dr-oblivion.com/pod_90.jpg


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Pod Racer Physics [message #72292] Wed, 17 March 2004 16:50 Go to previous messageGo to next message
IRON FART
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To get the physics just right, plop it in a test map, get in it, press F8 type "e" and press enter.

You can modify the physics temporarily. Use that to get the physics just right. It will save time.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Pod Racer Physics [message #72316] Wed, 17 March 2004 18:35 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
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ok thats a good trick.

ok lets talk script zones, i was looking at the single player levels. and they dont use this system, but is there a way that whatever team reaches a script zone, or object first, that team wins?

i thought that each pod could represent the flag on capture the flag, and when they would cross the finish line it would see that the flag was captured.


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