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Pod Racer Physics [message #71815] |
Mon, 15 March 2004 15:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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awsome, it works great now
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71858] |
Mon, 15 March 2004 18:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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maybe online, i havent really tried it, and by fast i mean a 500x500 plane ine about 6 seconds.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71863] |
Mon, 15 March 2004 18:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Shorten your sig please :-/
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Pod Racer Physics [message #71869] |
Mon, 15 March 2004 19:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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thats all you get, but anyway, is there a way to make it fall after it goes in the air? when you go up a hill, you continue to fly after you reach the peak, it should fall. Any ideas?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71871] |
Mon, 15 March 2004 19:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Thats much better thankyou
Only way I know of is to make it a ground vehicle.. :-/
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Pod Racer Physics [message #71874] |
Mon, 15 March 2004 19:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Make it a ground vehicle, but make it hover off the ground.
I know those things are meant to be fast, but 500x500 in 6 seconds is way too fast.
It will be practically uncontrolable and hard to shoot or whatever from in MP.
You could penetrate any base without being hit once.
![http://www.baclan.org/albums/album05/dasmodell.jpg](http://www.baclan.org/albums/album05/dasmodell.jpg)
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Pod Racer Physics [message #71994] |
Tue, 16 March 2004 13:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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oh its not meant to be shooting, its just for racing. and it controls quite well, i dont know if it really goes that fast, but it does hawl.
Oh and when i make it a vechicle physics, the pod racer wont move.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71999] |
Tue, 16 March 2004 14:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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here is a capture of it, fraps makes it go faster than it actually is, its at nearly 2x the actual speed.
http://www.dr-oblivion.com/ren.avi
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72085] |
Tue, 16 March 2004 19:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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i guess i need to bone it
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72110] |
Tue, 16 March 2004 19:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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yesim, if you play around with it, you should be able to get your desired effect.
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Pod Racer Physics [message #72128] |
Tue, 16 March 2004 20:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Thanks guys, at the moment renhelp is down, laeubi is changing some stuff, and if anyone that would like to bone or edit this model here is the files. I really suck at this modeling stuff, im still new. Any help would be great.
http://www.dr-oblivion.com/Pod.exe
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72162] |
Wed, 17 March 2004 05:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Oh well the installer is just a one click thing, WinRAR made it, so people who dont have the newest WinRar can un......Rar it.
But thanks, i was trying to get to that tutorial last night, but like i said, the site was down. Ill work on it when i get home at noon.
Thanks
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72292] |
Wed, 17 March 2004 16:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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To get the physics just right, plop it in a test map, get in it, press F8 type "e" and press enter.
You can modify the physics temporarily. Use that to get the physics just right. It will save time.
![http://www.baclan.org/albums/album05/dasmodell.jpg](http://www.baclan.org/albums/album05/dasmodell.jpg)
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Pod Racer Physics [message #72316] |
Wed, 17 March 2004 18:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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ok thats a good trick.
ok lets talk script zones, i was looking at the single player levels. and they dont use this system, but is there a way that whatever team reaches a script zone, or object first, that team wins?
i thought that each pod could represent the flag on capture the flag, and when they would cross the finish line it would see that the flag was captured.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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