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Pod Racer Physics [message #71815] |
Mon, 15 March 2004 15:35 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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awsome, it works great now
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71858] |
Mon, 15 March 2004 18:13 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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maybe online, i havent really tried it, and by fast i mean a 500x500 plane ine about 6 seconds.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71863] |
Mon, 15 March 2004 18:49 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Shorten your sig please :-/
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Pod Racer Physics [message #71869] |
Mon, 15 March 2004 19:06 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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thats all you get, but anyway, is there a way to make it fall after it goes in the air? when you go up a hill, you continue to fly after you reach the peak, it should fall. Any ideas?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71871] |
Mon, 15 March 2004 19:09 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Thats much better thankyou
Only way I know of is to make it a ground vehicle.. :-/
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Pod Racer Physics [message #71874] |
Mon, 15 March 2004 19:17 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Make it a ground vehicle, but make it hover off the ground.
I know those things are meant to be fast, but 500x500 in 6 seconds is way too fast.
It will be practically uncontrolable and hard to shoot or whatever from in MP.
You could penetrate any base without being hit once.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Pod Racer Physics [message #71994] |
Tue, 16 March 2004 13:32 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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oh its not meant to be shooting, its just for racing. and it controls quite well, i dont know if it really goes that fast, but it does hawl.
Oh and when i make it a vechicle physics, the pod racer wont move.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #71999] |
Tue, 16 March 2004 14:00 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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here is a capture of it, fraps makes it go faster than it actually is, its at nearly 2x the actual speed.
http://www.dr-oblivion.com/ren.avi
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72085] |
Tue, 16 March 2004 19:03 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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i guess i need to bone it
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72110] |
Tue, 16 March 2004 19:57 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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yesim, if you play around with it, you should be able to get your desired effect.
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Pod Racer Physics [message #72128] |
Tue, 16 March 2004 20:55 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Thanks guys, at the moment renhelp is down, laeubi is changing some stuff, and if anyone that would like to bone or edit this model here is the files. I really suck at this modeling stuff, im still new. Any help would be great.
http://www.dr-oblivion.com/Pod.exe
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72162] |
Wed, 17 March 2004 05:36 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Oh well the installer is just a one click thing, WinRAR made it, so people who dont have the newest WinRar can un......Rar it.
But thanks, i was trying to get to that tutorial last night, but like i said, the site was down. Ill work on it when i get home at noon.
Thanks
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Pod Racer Physics [message #72292] |
Wed, 17 March 2004 16:50 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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To get the physics just right, plop it in a test map, get in it, press F8 type "e" and press enter.
You can modify the physics temporarily. Use that to get the physics just right. It will save time.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Pod Racer Physics [message #72316] |
Wed, 17 March 2004 18:35 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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ok thats a good trick.
ok lets talk script zones, i was looking at the single player levels. and they dont use this system, but is there a way that whatever team reaches a script zone, or object first, that team wins?
i thought that each pod could represent the flag on capture the flag, and when they would cross the finish line it would see that the flag was captured.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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