Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Pod Racer Physics
Pod Racer Physics [message #71794] Mon, 15 March 2004 14:08 Go to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
took the images off for people on a 56k

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Wed, 17 March 2004 15:54]

Report message to a moderator

Pod Racer Physics [message #71802] Mon, 15 March 2004 14:55 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
rotor angle

Pod Racer Physics [message #71815] Mon, 15 March 2004 15:35 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
awsome, it works great now

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #71833] Mon, 15 March 2004 16:40 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
dont really really fast things really really lag in renegade....
Pod Racer Physics [message #71858] Mon, 15 March 2004 18:13 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
maybe online, i havent really tried it, and by fast i mean a 500x500 plane ine about 6 seconds.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #71863] Mon, 15 March 2004 18:49 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Shorten your sig please :-/

-->
Pod Racer Physics [message #71869] Mon, 15 March 2004 19:06 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
thats all you get, but anyway, is there a way to make it fall after it goes in the air? when you go up a hill, you continue to fly after you reach the peak, it should fall. Any ideas?

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #71871] Mon, 15 March 2004 19:09 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
Thats much better thankyou

Only way I know of is to make it a ground vehicle.. :-/


-->
Pod Racer Physics [message #71874] Mon, 15 March 2004 19:17 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Make it a ground vehicle, but make it hover off the ground.

I know those things are meant to be fast, but 500x500 in 6 seconds is way too fast.

It will be practically uncontrolable and hard to shoot or whatever from in MP.
You could penetrate any base without being hit once.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Pod Racer Physics [message #71875] Mon, 15 March 2004 19:26 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
If you could get there without running into a wall Wink

-->
Pod Racer Physics [message #71994] Tue, 16 March 2004 13:32 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
oh its not meant to be shooting, its just for racing. and it controls quite well, i dont know if it really goes that fast, but it does hawl.

Oh and when i make it a vechicle physics, the pod racer wont move.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #71999] Tue, 16 March 2004 14:00 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
here is a capture of it, fraps makes it go faster than it actually is, its at nearly 2x the actual speed.

http://www.dr-oblivion.com/ren.avi


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72025] Tue, 16 March 2004 16:18 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
if it don't move, it means you set it up wrong Wink

-->
Pod Racer Physics [message #72030] Tue, 16 March 2004 16:25 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
well i dont know much about vechicle modeling, all i do is temp whats there and change the model Smile

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72085] Tue, 16 March 2004 19:03 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
i guess i need to bone it

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72089] Tue, 16 March 2004 19:05 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
you da bomb oblivion!
Pod Racer Physics [message #72104] Tue, 16 March 2004 19:37 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
You'll have to bone it, probably best done as a tracked vehicle. There is a tutorial at renhelp.co.uk. If you can't figure it out, I'll bone your final model when its ready, but I learned from that tutorial alone, so you should be able to also. A good aerodynamic drag coefficient for something like that is probably 25-35. I'd also give it pretty good acceleration, and I'd also play with the spring constant some. I don't have a whole lot of experience with that particular preset (spring constant), but I'd guess that you can make it (assuming you already give it a pretty low mass) so that it will fly up off hills, and come back down after a few bounces. If you want more help with level edit or boning stuff, just holler.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72110] Tue, 16 March 2004 19:57 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
yesim, if you play around with it, you should be able to get your desired effect.

-->
Pod Racer Physics [message #72126] Tue, 16 March 2004 20:53 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
yesim.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72128] Tue, 16 March 2004 20:55 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Thanks guys, at the moment renhelp is down, laeubi is changing some stuff, and if anyone that would like to bone or edit this model here is the files. I really suck at this modeling stuff, im still new. Any help would be great.

http://www.dr-oblivion.com/Pod.exe


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72129] Tue, 16 March 2004 20:56 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
Lol you made an installer for it.

http://renhelp.co.uk/?tut=15 Is the vehicle boning tutorial. The concept is a little tricky, and I had to practice boning things for a while before I got to where I could really do it on the first try without botching stuff up. I imagine you'll be the same. That particular tutorial is mediocre at best, so just let me know if you don't understand any of it.


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72162] Wed, 17 March 2004 05:36 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Oh well the installer is just a one click thing, WinRAR made it, so people who dont have the newest WinRar can un......Rar it.


But thanks, i was trying to get to that tutorial last night, but like i said, the site was down. Ill work on it when i get home at noon.


Thanks


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72260] Wed, 17 March 2004 15:55 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
the pod is coming along nicely. E! has helped me out a bunch


http://www.dr-oblivion.com/pod_90.jpg


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72292] Wed, 17 March 2004 16:50 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
To get the physics just right, plop it in a test map, get in it, press F8 type "e" and press enter.

You can modify the physics temporarily. Use that to get the physics just right. It will save time.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Pod Racer Physics [message #72316] Wed, 17 March 2004 18:35 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
ok thats a good trick.

ok lets talk script zones, i was looking at the single player levels. and they dont use this system, but is there a way that whatever team reaches a script zone, or object first, that team wins?

i thought that each pod could represent the flag on capture the flag, and when they would cross the finish line it would see that the flag was captured.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Previous Topic: Server Sniper Mod Update
Next Topic: A new map!!!!
Goto Forum:
  


Current Time: Mon Nov 11 06:21:52 MST 2024

Total time taken to generate the page: 0.01230 seconds