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My building hit a rut..... [message #71334] |
Sat, 13 March 2004 02:05 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Create a waypath
and attach a script to the vehicle that tells it to follow that waypath.
Or use the waypaths creativly, so that when it drives threw the portal, it continues down the same waypath.
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My building hit a rut..... [message #71418] |
Sat, 13 March 2004 14:23 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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What I would do, is have one way point, right on the edge of the teleport, and the next one, just beyond where it telliports too. Because to the AI it doesn't matter what it does bettwen the way points, long as it gets to each one.
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