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My building hit a rut..... [message #71285] Fri, 12 March 2004 18:41 Go to next message
LucefieD is currently offline  LucefieD
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Registered: May 2003
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Not literaly Laughing but anyways I've made a WF based on the teleport script the vehicles are built under ground and then driven into a script zone and teleported above ground Cool but if people dont get there veh right away the next persons will land on it! Shocked Is there anyway to move the vehicle after it teleports? or make it so it teleports to different places like the waypoints for normal wf? I thought about making 3 different teleport points but theres not enough room in my building for them Sad So basicly im asking is there anyway to get a vehicle clear of the teleport point after teleporting?

My building hit a rut..... [message #71334] Sat, 13 March 2004 02:05 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
Create a waypath
and attach a script to the vehicle that tells it to follow that waypath.

Or use the waypaths creativly, so that when it drives threw the portal, it continues down the same waypath.


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My building hit a rut..... [message #71385] Sat, 13 March 2004 10:17 Go to previous messageGo to next message
LucefieD is currently offline  LucefieD
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yes I thought of that right after I posted this, but thanks anyway Smile Can i make it continue down the same waypath? cause i cant stretch the waypath from the build zone up above ground? or could i make it go straght up right after the teleport point, and then go level with teh ground again?

My building hit a rut..... [message #71418] Sat, 13 March 2004 14:23 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Registered: February 2003
Location: Powell River, B.C. Canada
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General (1 Star)
What I would do, is have one way point, right on the edge of the teleport, and the next one, just beyond where it telliports too. Because to the AI it doesn't matter what it does bettwen the way points, long as it gets to each one.

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My building hit a rut..... [message #71422] Sat, 13 March 2004 14:50 Go to previous message
LucefieD is currently offline  LucefieD
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Thanks again Smile

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