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RA Submarine Tests [message #70801] Tue, 09 March 2004 15:53 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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Submarine testing is going well. Performs as expected. You can surface at will, no "Reborn digging scripts" required.

The only issue so far that needs to be addressed is turning the screen translucent blue when the camera goes underwater.

Excuse the terrain, it's a simple test level.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1078817160.jpg

Dive a few meters and you submerge totally...

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1078817210.jpg
RA Submarine Tests [message #70807] Tue, 09 March 2004 16:09 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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So your showing us a cuple of pics of a sub we have already seen above and below a transparent plane, how wonderful.

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RA Submarine Tests [message #70816] Tue, 09 March 2004 16:33 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You're quite observant.
RA Submarine Tests [message #70817] Tue, 09 March 2004 16:33 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Awesome. Some maps will be naval-centric, right? Excuse my ignorance, if that's what it is, but I don't normally read the Renalert forums, if this information is already there.

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RA Submarine Tests [message #70819] Tue, 09 March 2004 16:41 Go to previous messageGo to next message
Genocide is currently offline  Genocide
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Textures a bit sucky, going to be replaced?

Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
RA Submarine Tests [message #70827] Tue, 09 March 2004 16:55 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Already has been replaced.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1078878398.jpg
RA Submarine Tests [message #70909] Wed, 10 March 2004 06:05 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Jesus, will everyone leave ACK alone.

That would be awsome to have. Since i made an A.I Naval yard, the idea interest me more.

Its just interesting to think how it would be entered into.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
RA Submarine Tests [message #70914] Wed, 10 March 2004 07:35 Go to previous messageGo to next message
Genocide is currently offline  Genocide
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Alot better.

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http://fof.deadlyfear.com
RA Submarine Tests [message #70930] Wed, 10 March 2004 10:39 Go to previous messageGo to next message
Bidbood is currently offline  Bidbood
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this is great, awesome model!

though it can still be easily spotted when underwater, maybe it would be better if it turns stealth as soon as it's under?


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RA Submarine Tests [message #70949] Wed, 10 March 2004 13:13 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Ah yes nothing better than a glowing submarine. But then if its stealth how would the destroyer find it. I guess the same in ra get right next to it
RA Submarine Tests [message #70979] Wed, 10 March 2004 17:34 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Sure, it might be easy to see it, but that don't mean you can nessisarly do anything about it.

If you get spoted what do you do? Run away! You have the whole under water world to hide in, while the boat is stuck there on the surface.


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RA Submarine Tests [message #71047] Thu, 11 March 2004 06:14 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Great model and texture work :thumbsup:
Will there be any special effect when the submarine comes to the surface?
great work though.


RA Submarine Tests [message #71198] Thu, 11 March 2004 23:31 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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well, actually hes not stuck at the top with no way to kill you, because he has depth charges.

WOL:tweekbee
RA Submarine Tests [message #71249] Fri, 12 March 2004 15:24 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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True, but you cant realy aim those now can you.

Evaiding them probaly would be fairly easy.


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RA Submarine Tests [message #71254] Fri, 12 March 2004 16:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Of course you can. Depth charges were launched from the ships in Red Alert. They weren't simply dropped into the water with the hopes of hitting something.

They will be launched about 50-100 meters from the ship. Submarine torpedoes will outrange the depth charges by 50 meters, at least.
RA Submarine Tests [message #71256] Fri, 12 March 2004 16:06 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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I C.

Well as you said, the sub can outrange the boat, so still, if you pilot it correctly, there should be no problem out manrovering the Allied ships.

Unless you let yourself get traped by the allies, lol.


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RA Submarine Tests [message #71260] Fri, 12 March 2004 16:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Not really. Gunboats are quick and can make short work of a Submarine if they get in range. The only problem is that they can only take three Submarine torpedoes before going under.

Destroyers are slower, but can take around 10 torpedoes, and launch two depth charges instead of a single one.
RA Submarine Tests [message #71333] Sat, 13 March 2004 02:02 Go to previous message
Cpo64 is currently offline  Cpo64
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I guess I will just have to wait till it comes out and figure out some tactics eh?

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