Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » RA In-Game Submarine Tests
RA In-Game Submarine Tests [message #70800] Tue, 09 March 2004 15:45 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Submarine testing is going well. Performs as expected. You can surface at will, no "Reborn digging scripts" required.

The only issue so far that needs to be addressed is turning the screen translucent blue when the camera goes underwater.

Excuse the terrain, it's a simple test level.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1078817160.jpg

Dive a few meters and you submerge totally...

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1078817210.jpg
RA In-Game Submarine Tests [message #70804] Tue, 09 March 2004 16:00 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
Messages: 1308
Registered: September 2003
Karma: 0
General (1 Star)
If you're not using the Reborn diggable scripts then what are you using to have the sub submerge? Did Dante write a script?

Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
RA In-Game Submarine Tests [message #70805] Tue, 09 March 2004 16:02 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Wow, now that is really nifty! :thumbsup:

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
RA In-Game Submarine Tests [message #70834] Tue, 09 March 2004 17:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Upgraded texture.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1078878398.jpg
RA In-Game Submarine Tests [message #70840] Tue, 09 March 2004 18:00 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

Cwazyape

If you're not using the Reborn diggable scripts then what are you using to have the sub submerge? Did Dante write a script?


You don't need digging scripts, you make it fly but put an invisible roof in the water Razz
RA In-Game Submarine Tests [message #70841] Tue, 09 March 2004 18:02 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
YSLMuffins

Wow, now that is really nifty! :thumbsup:


w00t?
RA In-Game Submarine Tests [message #70846] Tue, 09 March 2004 18:54 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
How will ships work?

A subs gotta shoot something!
RA In-Game Submarine Tests [message #70871] Tue, 09 March 2004 21:49 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
Messages: 525
Registered: February 2003
Location: England, UK
Karma: 0
Colonel
I hope people aren't going to be able to cheat/modify the water texture to make it 100% transparent from above...

WOL: npsmith82

For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
RA In-Game Submarine Tests [message #70872] Tue, 09 March 2004 21:57 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
Karma: 0
Commander
IRON-FART

How will ships work?


Im guessing they will just be vehicles without wheels, but with the bottom of the ship extending outside the world box.

Another question, how will you navigate when running deep?
/me waits for someone to invent Sonar.
RA In-Game Submarine Tests [message #70886] Wed, 10 March 2004 00:46 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
Messages: 1318
Registered: February 2003
Location: England, UK
Karma: 0
General (1 Star)
Nice, good job. Smile

http://www.OpticalGaming.com/matt/signature.jpg
http://www.OpticalGaming.com || irc.OpticalGaming.com
RA In-Game Submarine Tests [message #70893] Wed, 10 March 2004 02:34 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Well what i thought it was the made the sub fly like reht said , but give it a very slim barrier so you can only go down so much and up so high. Set the collision propertys right and Im sure some script settings. I think thats how it works.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
RA In-Game Submarine Tests [message #70905] Wed, 10 March 2004 04:41 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
Messages: 1546
Registered: February 2003
Karma: 0
General (1 Star)
Why are you using a nuclear sub in a world war 2 tech setting of renalert?

Reference: http://www.naval-technology.com/projects/akula/


Here is a better source of post ww2 era soviet technology.

http://www.hazegray.org/features/russia/ss.htm


These subs came out in 61 - 71, whereas the akula class didn't come out until the eighties.


Deleted
RA In-Game Submarine Tests [message #70910] Wed, 10 March 2004 06:19 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Again, Renegade alert IS NOT a WW2 mod, it is a Red Alert mod. In Red Alert the Soviet submarine was an Akula.

http://homepage.eircom.net/~hughcampbell/ccindex/Gallery/Gallery/RA016.jpg

http://homepage.eircom.net/~hughcampbell/ccindex/Gallery/Gallery/RA006.gif

http://www.arrakis.es/~encina/sub.jpg


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
RA In-Game Submarine Tests [message #70911] Wed, 10 March 2004 06:35 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
Messages: 1546
Registered: February 2003
Karma: 0
General (1 Star)
A valid response. Thank you.

I need to play again apparently. How odd they would use newer style nuclear subs, considering the game was set in the Einstein, and Stalin era. If one was to follow that model, then what would stop nimitz class aircraft carriers from being developed considering they were 1970's technology?

Game quirk I guess.


Deleted
RA In-Game Submarine Tests [message #70937] Wed, 10 March 2004 11:09 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Look up the alternate\multiverse theory. Einstien went back in time to eliminate Hitler in 1926 after he was released from prison in Landsberg, Germany, for attempting to overthrow the German government. This action prevents our WWII from ever happening. Hitler is gone, but Stalin remains. During the period of 1926-1964, there's a huge technological advancement due to a lot of people not dying off from our WWII. Technologies from the 1970s, 80s, and 90s come into play during the 1960s. Stalin attacks Europe in a bid for world domination, thus "The Great World War II" begins.
RA In-Game Submarine Tests [message #70945] Wed, 10 March 2004 12:57 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Is it me or is the sub handling like a bike in the first pic?

(I.E. Leaning in the opposite direction its turning)
RA In-Game Submarine Tests [message #70946] Wed, 10 March 2004 12:59 Go to previous message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Is it me or is the sub handling like a bike in the first pic?

(I.E. Leaning in the opposite direction its turning)
Previous Topic: Heh.
Next Topic: Some people...
Goto Forum:
  


Current Time: Mon Dec 02 11:45:39 MST 2024

Total time taken to generate the page: 0.00955 seconds