how to make my "own mod"? [message #69915] |
Wed, 03 March 2004 05:07 |
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E!
Messages: 70 Registered: February 2004
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hi everyone. If i made my mod ready2play but cause of strings changes i want to make my mod like renalert or reborn like an own game. As i´ve heard it would work by putting all my files into the original always.dat so i tried it but doesn´t work. i also refreshed the always.dbs and all the used scripts are in the renegade folder. so what did i do wrong that it doesn´t work? can anybody help me?
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how to make my "own mod"? [message #69927] |
Wed, 03 March 2004 11:05 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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It would take ALOT of work, you should really speak directly with a team for alot of your questions, but i would suggest copying renegade completely, just like they did, empty most of always.dat, if you wanted to do it the easy way just replace their models with yours, so your new model for the GDI soldier would just be named that exact thing they did. Im not truly sure, this is just how i thought it was done. Im sure the other posters will be more help.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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how to make my "own mod"? [message #90109] |
Wed, 26 May 2004 01:40 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I would like to see this answered SEAMAN!
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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how to make my "own mod"? [message #90127] |
Wed, 26 May 2004 04:49 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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An easy way to do it would make a mod folder called "always" that cointains your mod files.
Export the mod package as "always.dat" .
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how to make my "own mod"? [message #90128] |
Wed, 26 May 2004 04:51 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Really? thats great. What about the menu files like Back.dds, doesnt it need them to be in there?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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how to make my "own mod"? [message #90151] |
Wed, 26 May 2004 06:53 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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man it does not like me putting the back.dds in there, or any other menu thing for that reason.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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how to make my "own mod"? [message #90281] |
Thu, 27 May 2004 02:11 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Don't put file in to always.dat manually. If you want to add something without recompiling always.dat you have to copy it to your mod's Data folder.
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how to make my "own mod"? [message #90445] |
Fri, 28 May 2004 03:05 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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hmm one more question. I tried making a Back.dds, and i put it in my dat folder but it doesnt show up. I even tried using the original one from renegade, (Direct copy, no changes or setting made) and still nothing.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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how to make my "own mod"? [message #90737] |
Sat, 29 May 2004 04:12 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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same prob
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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