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how to make my "own mod"? [message #69915] Wed, 03 March 2004 05:07 Go to next message
E! is currently offline  E!
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hi everyone. If i made my mod ready2play but cause of strings changes i want to make my mod like renalert or reborn like an own game. As i´ve heard it would work by putting all my files into the original always.dat so i tried it but doesn´t work. i also refreshed the always.dbs and all the used scripts are in the renegade folder. so what did i do wrong that it doesn´t work? can anybody help me?
how to make my "own mod"? [message #69927] Wed, 03 March 2004 11:05 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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It would take ALOT of work, you should really speak directly with a team for alot of your questions, but i would suggest copying renegade completely, just like they did, empty most of always.dat, if you wanted to do it the easy way just replace their models with yours, so your new model for the GDI soldier would just be named that exact thing they did. Im not truly sure, this is just how i thought it was done. Im sure the other posters will be more help.

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how to make my "own mod"? [message #69950] Wed, 03 March 2004 15:24 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Hey there E!...

Your talking kinda like a TC (Total Conversion) mod.

You would want to make your own complete always.dat, you can't just add your own things to it and play normally.

If you want more information about how to make your own always.dat and more info on making a complete TC like RenAlert, just gimme a shout (PM or Emal) and i'll fill you in on what you need to do.

Hope this helps Smile
how to make my "own mod"? [message #70000] Thu, 04 March 2004 01:16 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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I think it would be good if you could shed some info on this for me too.
how to make my "own mod"? [message #70005] Thu, 04 March 2004 06:08 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Why not make jsut a PKG of it if it's just the Strings... String changes are recogniced by Renegade also in a PKG Cool

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how to make my "own mod"? [message #70010] Thu, 04 March 2004 07:01 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Probablly because he doesnt want people getting the 0 bug.

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Re: how to make my "own mod"? [message #70019] Thu, 04 March 2004 10:24 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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E!

... but cause of strings changes i want to make my mod like renalert or reborn like an own game. ...

You can prevent the zero-bug by restarting ren BEFORE and AFTER using a Mod packet.


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how to make my "own mod"? [message #70056] Thu, 04 March 2004 16:10 Go to previous messageGo to next message
E! is currently offline  E!
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but mod specific string changes just work after using the mod and while using it isn´t it? i want to change menuoptions
how to make my "own mod"? [message #90109] Wed, 26 May 2004 01:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I would like to see this answered SEAMAN!

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how to make my "own mod"? [message #90127] Wed, 26 May 2004 04:49 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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An easy way to do it would make a mod folder called "always" that cointains your mod files.

Export the mod package as "always.dat" .
how to make my "own mod"? [message #90128] Wed, 26 May 2004 04:51 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Really? thats great. What about the menu files like Back.dds, doesnt it need them to be in there?

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how to make my "own mod"? [message #90130] Wed, 26 May 2004 05:03 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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It doesn't have to be there if you don't want to have a background.
how to make my "own mod"? [message #90151] Wed, 26 May 2004 06:53 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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man it does not like me putting the back.dds in there, or any other menu thing for that reason.

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how to make my "own mod"? [message #90281] Thu, 27 May 2004 02:11 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Don't put file in to always.dat manually. If you want to add something without recompiling always.dat you have to copy it to your mod's Data folder.
how to make my "own mod"? [message #90445] Fri, 28 May 2004 03:05 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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hmm one more question. I tried making a Back.dds, and i put it in my dat folder but it doesnt show up. I even tried using the original one from renegade, (Direct copy, no changes or setting made) and still nothing.

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how to make my "own mod"? [message #90634] Fri, 28 May 2004 17:11 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Seaman: I tried your exporting always.dat method to try to compile SWMOD, but it didn't work. When I tried to load a level, the game just crashed. I made sure I had all the necessary files in the .MIX for the file, I'm thinking there must be stuff in the old Always.dat that isn't exported with mod packages. Or am I just doing something wrong?

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
how to make my "own mod"? [message #90737] Sat, 29 May 2004 04:12 Go to previous message
Oblivion165 is currently offline  Oblivion165
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same prob

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