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			| RenAlert Teslacoil [message #69479] | Sun, 29 February 2004 11:05  |  
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				|  |  Oblivion165 Messages: 3468
 Registered: June 2003
 Location: Hendersonville, North Car...
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| Since they never answer their forums, i guess ill ask here, all i have left is the teslacoil, i put the building controller on it, but nothing. what else do i do? 
 WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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			| RenAlert Teslacoil [message #69485] | Sun, 29 February 2004 11:15   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
	Karma: 0
 | General (1 Star) |  |  |  
	| ...and ACK is telling everyrone to post RenAlert question on the Renealert forums. 
 Oh here goes, you need to use the RA_Soviet_Tesla_Coil script which, (you guessed) is in the scripts.dll. Read the readme3.txt for details informaiton on how to set it up, it explains how it works much better than I can.
 
 Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
 "SHUT UP AND MOD" - Dante
 "ACK is the Simon Cowell of modding" - Ultron10
 Scripts.dll Debugger, Map Scripter and Tutorial writer
 
 Computer Science Bsc
 Aston University in Birmingham, UK
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			| RenAlert Teslacoil [message #69508] | Sun, 29 February 2004 13:44   |  
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				|  |  Oblivion165 Messages: 3468
 Registered: June 2003
 Location: Hendersonville, North Car...
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| | General Havoc |  | ...and ACK is telling everyrone to post RenAlert question on the Renealert forums.
 
 Oh here goes, you need to use the RA_Soviet_Tesla_Coil script which, (you guessed) is in the scripts.dll. Read the readme3.txt for details informaiton on how to set it up, it explains how it works much better than I can.
 
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 great thanks, it seem that your always telling me things that involve the scripts
 
 WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
 [Updated on: Sun, 29 February 2004 15:37] Report message to a moderator |  
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			| RenAlert Teslacoil [message #69566] | Sun, 29 February 2004 20:45   |  
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					|  CnCsoldier08 Messages: 136
 Registered: November 2003
 
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	| Ok, i did that and it still doesnt work, what scripts do I include in the scripts folder? .dll1&2 
 WOL:tweekbee
 
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			| RenAlert Teslacoil [message #69575] | Sun, 29 February 2004 23:09   |  
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				|  |  NeoSaber Messages: 336
 Registered: February 2003
 
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	| You should have both a scripts.dll and scripts2.dll in you scripts folder. However there were a lot of problems with the Tesla Coil during the development of v0.992. It took me weeks to get it working in Zama, and I then copied those settings to Keep Off the Grass and it worked well enough for gameplay. 
 I can't be sure the settings I used will make it work every time. I found the position to be quite sensitive. If it was too low, the gun's sight would be blocked by the coil model. Perhaps raising the Z position a little would help.
 
 NeoSaber
 
 Renegade Map Maker at CnC Source
 Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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