RenAlert Teslacoil [message #69479] |
Sun, 29 February 2004 11:05 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
Since they never answer their forums, i guess ill ask here, all i have left is the teslacoil, i put the building controller on it, but nothing. what else do i do?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
RenAlert Teslacoil [message #69485] |
Sun, 29 February 2004 11:15 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
...and ACK is telling everyrone to post RenAlert question on the Renealert forums.
Oh here goes, you need to use the RA_Soviet_Tesla_Coil script which, (you guessed) is in the scripts.dll. Read the readme3.txt for details informaiton on how to set it up, it explains how it works much better than I can.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
|
RenAlert Teslacoil [message #69508] |
Sun, 29 February 2004 13:44 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
General Havoc | ...and ACK is telling everyrone to post RenAlert question on the Renealert forums.
Oh here goes, you need to use the RA_Soviet_Tesla_Coil script which, (you guessed) is in the scripts.dll. Read the readme3.txt for details informaiton on how to set it up, it explains how it works much better than I can.
|
great thanks, it seem that your always telling me things that involve the scripts
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 29 February 2004 15:37] Report message to a moderator
|
|
|
|
RenAlert Teslacoil [message #69566] |
Sun, 29 February 2004 20:45 |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
|
Recruit |
|
|
Ok, i did that and it still doesnt work, what scripts do I include in the scripts folder? .dll1&2
WOL:tweekbee
|
|
|
RenAlert Teslacoil [message #69575] |
Sun, 29 February 2004 23:09 |
|
NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
|
Recruit |
|
|
You should have both a scripts.dll and scripts2.dll in you scripts folder. However there were a lot of problems with the Tesla Coil during the development of v0.992. It took me weeks to get it working in Zama, and I then copied those settings to Keep Off the Grass and it worked well enough for gameplay.
I can't be sure the settings I used will make it work every time. I found the position to be quite sensitive. If it was too low, the gun's sight would be blocked by the coil model. Perhaps raising the Z position a little would help.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
|
|
|
|