CNC 130 Drop Mods [message #69203] |
Fri, 27 February 2004 21:19 |
Joey232k1
Messages: 33 Registered: February 2004
Karma: 0
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Recruit |
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Hey, i used to have a bunch of cnc 130 drop mods, but i delted them and i dont remember them, can anyone help me out here:
Flying Hand of nod
Flying Complex Map
Gun and run (where you could jump really high)
Thanks, please help, Thanks
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CNC 130 Drop Mods [message #69282] |
Sat, 28 February 2004 11:12 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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they are very easy to make, just edit the text file
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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CNC 130 Drop Mods [message #69338] |
Sat, 28 February 2004 16:25 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Learn how to make them again, so you can be a productive member of the community.
(Heh...I must sound like a hypocrite considering I haven't contributed anything to the Renegade community. Oh well...)
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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CNC 130 Drop Mods [message #69443] |
Sun, 29 February 2004 07:18 |
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kawolsky
Messages: 1012 Registered: February 2003 Location: England
Karma: 0
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General (1 Star) |
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flying complex :
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_Nod_Apache"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""
-331 Create_Object, 5, "MP_complex"
-331 attach_to_bone, 5, 4, "wheelp01
-760 Destroy_Object, 4
Flying HoN:
-1 Create_Object, 1, "v_nod_ssm_missl"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_Nod_apache"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""
-330 Create_Object, 5, "enc_nhnd"
-331 attach_to_bone, 5, 4, "wheelp01"
-300 Attach_Script, 4, "MX0_Obelisk_Weapon_DLS", ""
both made by me
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
[Updated on: Sun, 29 February 2004 07:23] Report message to a moderator
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CNC 130 Drop Mods [message #69559] |
Sun, 29 February 2004 20:05 |
Joey232k1
Messages: 33 Registered: February 2004
Karma: 0
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Recruit |
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hey, why does the hand of now not stay in the air like the complex map?
also can you make a barracks flyable as well?
thanks guys!
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